Zobrazeno 1 - 10
of 26
pro vyhledávání: '"J. Andreas Bærentzen"'
Autor:
Janus Nørtoft Jensen, Morten Hannemose, J. Andreas Bærentzen, Jakob Wilm, Jeppe Revall Frisvad, Anders Bjorholm Dahl
Publikováno v:
Sensors, Vol 21, Iss 4, p 1068 (2021)
When 3D scanning objects, the objective is usually to obtain a continuous surface. However, most surface scanning methods, such as structured light scanning, yield a point cloud. Obtaining a continuous surface from a point cloud requires a subsequent
Externí odkaz:
https://doaj.org/article/41bb1aad5400427a8de78af27450e794
Publikováno v:
Special Interest Group on Computer Graphics and Interactive Techniques Conference Proceedings.
Publikováno v:
ACM Transactions on Graphics
ACM Transactions on Graphics, 2022, 41 (4), pp.1-16. ⟨10.1145/3528223.3530100⟩
Yu, E, Arora, R, Bærentzen, J A, Singh, K & Bousseau, A 2022, ' Piecewise-smooth surface fitting onto unstructured 3D sketches ', A C M Transactions on Graphics, vol. 41, no. 4, 88 . https://doi.org/10.1145/3528223.3530100
ACM Transactions on Graphics, 2022, 41 (4), pp.1-16. ⟨10.1145/3528223.3530100⟩
Yu, E, Arora, R, Bærentzen, J A, Singh, K & Bousseau, A 2022, ' Piecewise-smooth surface fitting onto unstructured 3D sketches ', A C M Transactions on Graphics, vol. 41, no. 4, 88 . https://doi.org/10.1145/3528223.3530100
International audience; We propose a method to transform unstructured 3D sketches into piecewise smooth surfaces that preserve sketched geometric features. Immersive 3D drawing and sketch-based 3D modeling applications increasingly produce imperfect
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::068453926906a2f84f347299a1d586d1
https://inria.hal.science/hal-03691151/document
https://inria.hal.science/hal-03691151/document
Publikováno v:
Nguyen, T T, Bærentzen, J A, Sigmund, O & Aage, N 2020, ' Efficient hybrid topology and shape optimization combining implicit and explicit design representations ', Structural and Multidisciplinary Optimization, vol. 62, pp. 1061–1069 . https://doi.org/10.1007/s00158-020-02658-5
This paper presents an interactive hybrid topology optimization method that (1) employs density for topology optimization and (2) in a seamless fashion uses a Deformable Simplicial Complex for shape optimization. Omitting hole insertions during the s
Publikováno v:
Pattern Recognition Letters. 117:97-103
This paper proposes a method for image segmentation using a deformable triangle mesh in the image domain. We define a piecewise constant function by labeling the mesh triangles with different phases, each representing a segment of an image. Our metho
Autor:
Jakob Wilm, Anders Bjorholm Dahl, Morten Hannemose, Janus Nørtoft Jensen, J. Andreas Bærentzen, Jeppe Revall Frisvad
Publikováno v:
Sensors
Volume 21
Issue 4
Jensen, J N, Hannemose, M, Bærentzen, J A, Wilm, J, Frisvad, J R & Dahl, A B 2021, ' Surface reconstruction from structured light images using differentiable rendering ', Sensors (Switzerland), vol. 21, no. 4, 1068, pp. 1-16 . https://doi.org/10.3390/s21041068
Sensors, Vol 21, Iss 1068, p 1068 (2021)
Jensen, J N, Hannemose, M, Bærentzen, J A, Wilm, J, Frisvad, J R & Dahl, A B 2021, ' Surface reconstruction from structured light images using differentiable rendering ', Sensors (Switzerland), vol. 21, no. 4, 1068 . https://doi.org/10.3390/s21041068
Sensors (Basel, Switzerland)
Volume 21
Issue 4
Jensen, J N, Hannemose, M, Bærentzen, J A, Wilm, J, Frisvad, J R & Dahl, A B 2021, ' Surface reconstruction from structured light images using differentiable rendering ', Sensors (Switzerland), vol. 21, no. 4, 1068, pp. 1-16 . https://doi.org/10.3390/s21041068
Sensors, Vol 21, Iss 1068, p 1068 (2021)
Jensen, J N, Hannemose, M, Bærentzen, J A, Wilm, J, Frisvad, J R & Dahl, A B 2021, ' Surface reconstruction from structured light images using differentiable rendering ', Sensors (Switzerland), vol. 21, no. 4, 1068 . https://doi.org/10.3390/s21041068
Sensors (Basel, Switzerland)
When 3D scanning objects, the objective is usually to obtain a continuous surface. However, most surface scanning methods, such as structured light scanning, yield a point cloud. Obtaining a continuous surface from a point cloud requires a subsequent
Autor:
J. Andreas Bærentzen, Philip Berman, Jeppe Revall Frisvad, August Birk Olsen, Jesper Rask Lykke
Publikováno v:
Lykke, J R, Olsen, A B, Berman, P, Bærentzen, J A & Frisvad, J R 2019, ' Accounting for object weight in interaction design for virtual reality ', Journal of W S C G, vol. 27, no. 2, pp. 131-140 . https://doi.org/10.24132/JWSCG.2019.27.2.6
Interaction design for virtual reality (VR) rarely takes the weight of an object – let alone its moment of inertia into account. This clearly reduces user immersion and could lead to a break-in-presence. In this work, we propose methods for providi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::272883dcea38c2aa310c9c49e8322d85
https://orbit.dtu.dk/en/publications/83dbc497-3849-49ce-bd79-3a048cedcfa2
https://orbit.dtu.dk/en/publications/83dbc497-3849-49ce-bd79-3a048cedcfa2
Publikováno v:
Computers & Graphics. 58:53-65
We present CubeBuilder, a system for interactive, tangible 3D shape modeling. CubeBuilder allows the user to create a digital 3D model by placing physical, non-interlocking cubic blocks. These blocks may be placed in a completely arbitrary fashion an
Publikováno v:
Nobel-Jørgensen, M, Malmgren-Hansen, D, Bærentzen, J A, Sigmund, O & Aage, N 2016, ' Improving topology optimization intuition through games ', Structural and Multidisciplinary Optimization, vol. 54, no. 4, pp. 775–781 . https://doi.org/10.1007/s00158-016-1443-0
This paper describes the educational game, TopOpt Game, which invites the player to solve various optimization challenges. The main purpose of gamifying topology optimization is to create a supplemental educational tool which can be used to introduce
Publikováno v:
Dal Corso, A, Revall Frisvad, J, Mosegaard, J & Bærentzen, J A 2017, ' Interactive Directional Subsurface Scattering and Transport of Emergent Light ', The Visual Computer, vol. 33, no. 3, pp. 371-383 . https://doi.org/10.1007/s00371-016-1207-2
Existing techniques for interactive rendering of deformable translucent objects can accurately compute diffuse but not directional subsurface scattering effects. It is currently a common practice to gain efficiency by storing maps of transmitted irra