Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Jérémy Riviere"'
Publikováno v:
Computer Graphics Forum. 41:243-254
Autor:
Prashanth Chandran, Sebastian Winberg, Gaspard Zoss, Jérémy Riviere, Markus Gross, Paulo Gotardo, Derek Bradley
Publikováno v:
ACM Transactions on Graphics. 40:1-14
For several decades, researchers have been advancing techniques for creating and rendering 3D digital faces, where a lot of the effort has gone into geometry and appearance capture, modeling and rendering techniques. This body of research work has la
Publikováno v:
ACM Transactions on Graphics. 39
We propose a new light-weight face capture system capable of reconstructing both high-quality geometry and detailed appearance maps from a single exposure. Unlike currently employed appearance acquisition systems, the proposed technology does not req
Publikováno v:
ACM Transactions on Graphics. 37:1-13
We present a method to acquire dynamic properties of facial skin appearance, including dynamic diffuse albedo encoding blood flow, dynamic specular intensity, and per-frame high resolution normal maps for a facial performance sequence. The method rec
Publikováno v:
ACM Transactions on Graphics. 36:1-14
We present a novel approach for on-site acquisition of surface reflectance for planar, spatially varying, isotropic samples in uncontrolled outdoor environments. Our method exploits the naturally occurring linear polarization of incident and reflecte
Publikováno v:
Computer Graphics Forum. 35:191-202
We present two novel mobile reflectometry approaches for acquiring detailed spatially varying isotropic surface reflectance and mesostructure of a planar material sample using commodity mobile devices. The first approach relies on the integrated came
Publikováno v:
SIGGRAPH Posters
We present two approaches for acquiring spatially varying reflectance of planar samples using a mobile device. For samples with rough specular BRDF, we propose to employ the back camera and flash pair on any typical mobile device for freeform handhel