Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Ivan Neulander"'
Publikováno v:
CVPR
Deep networks have recently enjoyed enormous success when applied to recognition and classification problems in computer vision [22, 33], but their use in graphics problems has been limited ([23, 7] are notable recent exceptions). In this work, we pr
Publikováno v:
SIGGRAPH Talks
We present several technical advancements developed at Rhythm & Hues for the efficient rendering of photorealistic fur in Ang Lee’s Oscar-winning feature film Life of Pi. We drew heavily on this work to stereoscopically render the tiger Richard Par
Autor:
Ivan Neulander
Publikováno v:
SIGGRAPH Talks
We present an adaptive noise reduction technique for integrating incident radiance at a fixed position. We use a Russian-roulette-based importance sampler to reshape the directional probability density of future rays in a batch, based on an affinity
Autor:
Ivan Neulander
Publikováno v:
SIGGRAPH Talks
We present several techniques for efficiently gathering diffuse and specular reflection rays originating from hair, recently put in production at Rhythm & Hues. We refine the hair BRDFs from [Neulander 2004] into a new cone-shell model that is more g
Autor:
Ivan Neulander
Publikováno v:
SIGGRAPH Talks
The irradiance-cached dipole diffusion approximation proposed by [Jensen and Buhler 2002] is a practical tool for capturing the subsurface scattering of many common materials in the context of film-quality rendering. One drawback of this model is the
Autor:
Ivan Neulander
Publikováno v:
SIGGRAPH Talks
Autor:
Ivan Neulander
Publikováno v:
SIGGRAPH Sketches
Publikováno v:
SIGGRAPH Courses
For almost 2 decades Rhythm and Hues Studios has been using its proprietary software pipeline to create photo real characters for films and commercials. However, the demands of "The Chronicles of Narnia" forced a fundamental reevaluation of the studi
Autor:
Eugene Vendrovsky, Ivan Neulander
Publikováno v:
SIGGRAPH Sketches
Autor:
Kevin Egan, Ivan Neulander
Publikováno v:
SIGGRAPH Sketches
We introduce the edge table mask to accelerate shadow ray intersections within a perspective depth map. The novel property of an edge table mask is that, given a planar light source perpendicular to the depth map’s axis of projection, the z-distanc