Zobrazeno 1 - 10
of 26
pro vyhledávání: '"Israa Abuelezz"'
Autor:
Alaa Abd-alrazaq, Israa Abuelezz, Eiman Al-Jafar, Kerstin Denecke, Mowafa Househ, Sarah Aziz, Arfan Ahmed, Ali Aljaafreh, Rawan AlSaad, Javaid Sheikh
Publikováno v:
npj Digital Medicine, Vol 6, Iss 1, Pp 1-9 (2023)
Abstract Attention, which is the process of noticing the surrounding environment and processing information, is one of the cognitive functions that deteriorate gradually as people grow older. Games that are used for other than entertainment, such as
Externí odkaz:
https://doaj.org/article/c623dc923a0d451d80fdf1f280e5a09c
Autor:
Alaa Abd-alrazaq, Israa Abuelezz, Rawan AlSaad, Eiman Al-Jafar, Arfan Ahmed, Sarah Aziz, Abdulqadir Nashwan, Javaid Sheikh
Publikováno v:
Journal of Medical Internet Research, Vol 25, p e43607 (2023)
BackgroundLearning disabilities are among the major cognitive impairments caused by aging. Among the interventions used to improve learning among older adults are serious games, which are participative electronic games designed for purposes other tha
Externí odkaz:
https://doaj.org/article/d6f39951796e4fe4a5519dfed872fb26
Publikováno v:
Plastic and Reconstructive Surgery, Global Open, Vol 11, Iss 2, p e4790 (2023)
Background:. Following high-quality surgical repair, children born with a cleft lip anomaly may still display lasting visual differences. We exposed control adults and parents of affected children to images of children with cleft deformity and compar
Externí odkaz:
https://doaj.org/article/dd4fb93b6f114ce49bab35fe3838915e
Autor:
Alaa Abd-alrazaq, Israa Abuelezz, Asma Hassan, AlHasan AlSammarraie, Dari Alhuwail, Sara Irshaidat, Hashem Abu Serhan, Arfan Ahmed, Sadam Alabed Alrazak, Mowafa Househ
Publikováno v:
JMIR Serious Games, Vol 10, Iss 4, p e39840 (2022)
BackgroundArtificial intelligence (AI)–driven serious games have been used in health care to offer a customizable and immersive experience. Summarizing the features of the current AI-driven serious games is very important to explore how they have b
Externí odkaz:
https://doaj.org/article/ab99a157aee843eeae967a6ac08f8986
Autor:
Alaa Abd-Alrazaq, Asmaa Hassan, Israa Abuelezz, Arfan Ahmed, Mahmood Saleh Alzubaidi, Uzair Shah, Dari Alhuwail, Anna Giannicchi, Mowafa Househ
Publikováno v:
Journal of Medical Internet Research, Vol 23, Iss 9, p e29136 (2021)
BackgroundTechnologies have been extensively implemented to provide health care services for all types of clinical conditions during the COVID-19 pandemic. While several reviews have been conducted regarding technologies used during the COVID-19 pand
Externí odkaz:
https://doaj.org/article/e62a674c1b3747ea8b4b61ae5fb0a19d
Autor:
Alaa Abd-alrazaq, Israa Abuelezz, Rawan AlSaad, Eiman Al-Jafar, Arfan Ahmed, Sarah Aziz, Abdulqadir Nashwan, Javaid Sheikh
BACKGROUND Learning disabilities are among the major cognitive impairments caused by aging. Among the interventions used to improve learning among older adults are serious games, which are participative electronic games designed for purposes other th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::856066dbcb6dcc045b0897cd767e8ce4
https://doi.org/10.2196/preprints.43607
https://doi.org/10.2196/preprints.43607
Autor:
Alaa, Abd-Alrazaq, Israa, Abuelezz, Asma, Hassan, Mohamed, Khalifa, Arfan, Ahmed, Ahmad, Aldardour, Eiman, Al-Jafar, Tanvir, Alam, Zubair, Shah, Mowafa, Househ
Publikováno v:
Studies in health technology and informatics. 295
We explore the effectiveness of serious games for visuospatial abilities among older adults with cognitive impairment by conducting a systematic review. Out of 548 identified publications, seven randomized controlled trials (RCTs) were included in th
Autor:
Alaa, Abd-Alrazaq, Asma, Hassan, Israa, Abuelezz, Mohamed, Khalifa, Arfan, Ahmed, Ahmad, Aldardour, Eiman, Al-Jafar, Tanvir, Alam, Zubair, Shah, Mowafa, Househ
Publikováno v:
Studies in health technology and informatics. 295
This article intended to carry out a systematic review on the effectiveness of serious games for language processing among older adults with cognitive impairment. Out of 548 retrieved records, six randomized controlled trials (RCTs) eventually met th
Autor:
Alaa Abd-Alrazaq, Asma Hassan, Israa Abuelezz, Mohamed Khalifa, Arfan Ahmed, Ahmad Aldardour, Eiman Al-Jafar, Tanvir Alam, Zubair Shah, Mowafa Househ
This article intended to carry out a systematic review on the effectiveness of serious games for language processing among older adults with cognitive impairment. Out of 548 retrieved records, six randomized controlled trials (RCTs) eventually met th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::32a55659f4cde7d986f85c85d1dda2dd
https://doi.org/10.3233/shti220672
https://doi.org/10.3233/shti220672
Autor:
Alaa Abd-Alrazaq, Israa Abuelezz, Asma Hassan, Mohamed Khalifa, Arfan Ahmed, Ahmad Aldardour, Eiman Al-Jafar, Tanvir Alam, Zubair Shah, Mowafa Househ
We explore the effectiveness of serious games for visuospatial abilities among older adults with cognitive impairment by conducting a systematic review. Out of 548 identified publications, seven randomized controlled trials (RCTs) were included in th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::26f5b0f346fe3d7fae8c8da1aab08c67
https://doi.org/10.3233/shti220673
https://doi.org/10.3233/shti220673