Zobrazeno 1 - 10
of 320
pro vyhledávání: '"Isotani, Seiji"'
Autor:
Silva, Lenardo Chaves e, Sobrinho, Álvaro, Cordeiro, Thiago, Silva, Alan Pedro da, Dermeval, Diego, Marques, Leonardo Brandão, Bittencourt, Ig Ibert, Júnior, Jário José dos Santos, Melo, Rafael Ferreira, Portela, Carlos dos Santos, Souza, Maurício Ronny de Almeida, Pereira, Rodrigo Lisbôa, Yasojima, Edson Koiti Kudo, Isotani, Seiji
Publikováno v:
In Expert Systems With Applications 15 September 2024 250
Publikováno v:
2021 Proceedings of the 5th International GamiFIN Conference
In recent years, different studies have proposed and validated user models (e.g., Bartle, BrainHex, and Hexad) to represent the different user profiles in games and gamified settings. However, the results of applying these user models in practice (e.
Externí odkaz:
http://arxiv.org/abs/2106.10148
Autor:
Oliveira, Wilk, Pastushenko, Olena, Rodrigues, Luiz, Toda, Armando M., Palomino, Paula T., Hamari, Juho, Isotani, Seiji
Publikováno v:
2021 Proceedings of the 5th International GamiFIN Conference
In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (e.g., systematic literature reviews) in this field, it
Externí odkaz:
http://arxiv.org/abs/2106.09942
Autor:
Isotani, Seiji
Neste trabalho, apresentamos o desenvolvimento de ferramentas no programa iGeom - Geometria Interativa na Internet, para ensino-aprendizagem de Geometria, dando destaque aos recursos que facilitam a integração e uso deste programa, principalmente e
Autor:
Rodrigues, Luiz, Toda, Armando M., Oliveira, Wilk, Palomino, Paula T., Vassileva, Julita, Isotani, Seiji
Personalized gamification explores knowledge about the users to tailor gamification designs to improve one-size-fits-all gamification. The tailoring process should simultaneously consider user and contextual characteristics (e.g., activity to be done
Externí odkaz:
http://arxiv.org/abs/2101.05718
Autor:
Toda, Armando, Palomino, Paula, Rodrigues, Luiz, Oliveira, Wilk, Shi, Lei, Isotani, Seiji, Cristea, Alexandra
Gamification design has benefited from data-driven approaches to creating strategies based on students characteristics. However, these strategies need further validation to verify their effectiveness in e-learning environments. The exploratory study
Externí odkaz:
http://arxiv.org/abs/2008.05847
Autor:
Toda, Armando M., Klock, Ana C. T., Oliveira, Wilk, Palomino, Paula T., Rodrigues, Luiz, Shi, Lei, Bittencourt, Ig, Gasparini, Isabela, Isotani, Seiji, Cristea, Alexandra I.
Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of gamified str
Externí odkaz:
http://arxiv.org/abs/2008.05473
Autor:
Silva, Lenardo Chaves e, Sobrinho, Álvaro Alvares de Carvalho César, Cordeiro, Thiago Damasceno, Melo, Rafael Ferreira, Bittencourt, Ig Ibert, Marques, Leonardo Brandão, Matos, Diego Dermeval Medeiros da Cunha, Silva, Alan Pedro da, Isotani, Seiji
Publikováno v:
In Expert Systems With Applications 30 November 2023 231