Zobrazeno 1 - 2
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pro vyhledávání: '"Iseya, Satoru"'
Publikováno v:
CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems (2024), Article No. 564, 1-15
Maldaimonic game experiences occur when people engage in personally fulfilling play through egocentric, destructive, and/or exploitative acts. Initial qualitative work verified this orientation and experiential construct for English-speaking Westerne
Externí odkaz:
http://arxiv.org/abs/2405.08240
Autor:
Seaborn, Katie, Iseya, Satoru
Publikováno v:
Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 174-180 (2023)
Maldaimonia is a new experiential concept that refers to self-actualization and self-expression through egocentric, destructive, and/or exploitative activities. Still, it is unclear whether maldaimonia is an actual facet of real experience. As a subv
Externí odkaz:
http://arxiv.org/abs/2310.04733