Zobrazeno 1 - 10
of 89
pro vyhledávání: '"Ioannis KAZANIDIS"'
Autor:
Ioannis Kazanidis, Nikolaos Pellas
Publikováno v:
AI, Vol 5, Iss 3, Pp 1427-1445 (2024)
The recent surge of generative artificial intelligence (AI) in higher education presents a fascinating landscape of opportunities and challenges. AI has the potential to personalize education and create more engaging learning experiences. However, th
Externí odkaz:
https://doaj.org/article/7ebac8f01bb146cdaabe87efe08e73ef
Publikováno v:
European Journal of Interdisciplinary Studies, Vol 14, Iss 2, Pp 133-142 (2022)
Vision impairment severely impacts quality of life among adult populations. People with vision impairment often have to deal with a number of problems in their every-day life. One of them is related with their shopping and after sales experience. The
Externí odkaz:
https://doaj.org/article/82a7071760f84037b9644075a25baf6b
Autor:
Ioannis Kazanidis, Nikolaos Pellas
Publikováno v:
Journal of Universal Computer Science, Vol 25, Iss 5, Pp 489-514 (2019)
Various interactive and innovative applications generated by Augmented Reality (AR) technology have given great potentials in different learning subjects and specifically in STEM (science, technology, engineering, and mathematics) education. Neverthe
Externí odkaz:
https://doaj.org/article/6b2ad50ccf7d436b8ff39c5d66bee57c
Publikováno v:
Information, Vol 13, Iss 9, p 402 (2022)
Distance education is now a reality introducing a “specific methodology of flexible and interactive multiform learning”. Due to its characteristics, different instructional design models apply to distance education as guidelines of the design thi
Externí odkaz:
https://doaj.org/article/eb505daeca3a4da3a6ad495a199a9d61
Publikováno v:
Multimodal Technologies and Interaction, Vol 5, Iss 3, p 9 (2021)
The deployment of augmented reality (AR) has attracted educators’ interest and introduced new opportunities in education. Additionally, the advancement of artificial intelligence has enabled educational researchers to apply innovative methods and t
Externí odkaz:
https://doaj.org/article/092de5e30492485d9d07942e3aa5a683
Publikováno v:
Buletin ştiinţific: Universitatea din Piteşti. Seria Ştiinţe Economice, Vol 15, Iss 2, Pp 3-19 (2016)
The use of technological applications is directly influenced by the perceived usefulness and perceived ease of use of technology according to the Technology Acceptance Model. In e-commerce applications, the ease or not someone understands how the ele
Externí odkaz:
https://doaj.org/article/cf5bb02fad4740e4b12aa32e6cc7c155
Publikováno v:
Education Sciences, Vol 8, Iss 1, p 6 (2018)
Augmented Reality (AR) has been used in various contexts in recent years in order to enhance user experiences in mobile and wearable devices. Various studies have shown the utility of AR, especially in the field of education, where it has been observ
Externí odkaz:
https://doaj.org/article/d3738fbfbdaa440e8cd0bf62b4966e87
Autor:
Avgoustos Tsinakos, Ioannis Kazanidis
Publikováno v:
International Review of Research in Open and Distributed Learning, Vol 13, Iss 3 (2012)
Student testing and knowledge assessment is a significant aspect of the learning process. In a number of cases, it is expedient not to present the exact same test to all learners all the time (Pritchett, 1999). This may be desired so that cheating in
Externí odkaz:
https://doaj.org/article/68b0dc82b7da4936a8ac1479d8698a47
Autor:
Haralambos Mouratidis, Mohammad Heydari, Timo Kasig, Sokratis Nifakos, Ioannis Kazanidis, Adam Filippidis, Stamatia Bibi, Paris-Alexandros Karypidis, Athanasios Liatifis, Antonios Sarigiannidis, Achilleas Moukoulis, Elisavet Grigoriou, Eleftherios Fountoukidis, Dimitrios Margounakis, Theocharis Saoulidis, Zisis Batzos
Gamification has been characterized as the usage of video game elements in non-game environments. Gamification in cybersecurity awareness training can lead to more engaging interactions, greater pleasure, and increased security. Serious games are bec
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d39d2dc250e3bef4b0ba20a8cd0ea602
https://doi.org/10.36227/techrxiv.22650952.v1
https://doi.org/10.36227/techrxiv.22650952.v1
Publikováno v:
International Journal of Web-Based Learning and Teaching Technologies. 16:1-16
Success is the main purpose in any entity. So, in any educational institute, the education offered must be successful. It seems that some factors are critical to achieve it. Web Based Learning (WBL) has some specific factors which are studied in this