Zobrazeno 1 - 10
of 28
pro vyhledávání: '"Ioana Andreea Stanescu"'
Publikováno v:
Informatică economică, Vol 15, Iss 1, Pp 92-103 (2011)
Knowledge is generated and accessed from heterogeneous spaces. The recent advances in in-formation technologies provide enhanced tools for improving the efficiency of knowledge-based decision support systems. The purpose of this paper is to present t
Externí odkaz:
https://doaj.org/article/47c2aac7862e43cba2b2dda33a36ab32
Publikováno v:
Informatică economică, Vol 13, Iss 4, Pp 11-23 (2009)
Health care practitioners continually confront with a wide range of challenges, seeking to making difficult diagnoses, avoiding errors, ensuring highest quality, maximizing efficacy and reducing costs. Information technology has the potential to redu
Externí odkaz:
https://doaj.org/article/0dfab45f3550448d98b5d003c9a9f8d9
The process of learning involves interaction with the learning environment through our five senses (sight, hearing, touch, smell, and taste). Until recently, distance education focused only on the first two of those senses, sight and sound. Internet-
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e6e60426dc0d413d930198d204d159c3
http://arxiv.org/abs/1811.11943
http://arxiv.org/abs/1811.11943
Publikováno v:
MIM
Traditional companies have transformed their approaches under the impact of globalization, competition, information technology and the Internet. They integrate into a volatile network of collaborating business – the business value network that has
Publikováno v:
Entertainment Computing-ICEC 2016 ISBN: 9783319460994
ICEC
Lecture Notes in Computer Science
Lecture Notes in Computer Science-Entertainment Computing-ICEC 2016
International Conference on Entertainment Computing (ICEC)
ICEC
Lecture Notes in Computer Science
Lecture Notes in Computer Science-Entertainment Computing-ICEC 2016
International Conference on Entertainment Computing (ICEC)
The transition from the pre-defined and often inflexible tools and practices of institutionalized mass-education towards dynamic and flexible learning contexts remains a challenge. Enabling rich and engaging learning experiences that consider the dif
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::14737b075c73010db4cd3805819a807f
https://doi.org/10.1007/978-3-319-46100-7_1
https://doi.org/10.1007/978-3-319-46100-7_1
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319402154
GALA
GALA
Research has highlighted the positive qualities of Digital Games for Education DGE, such as their persuasiveness and motivational appeal, which can support immersive, situated and learner-centered learning experiences. Designing, Developing and Devel
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c0f3f00718cff8b83d71045d29097c7d
https://doi.org/10.1007/978-3-319-40216-1_59
https://doi.org/10.1007/978-3-319-40216-1_59
Autor:
Maria Popescu, Kristian Kiili, Ioana Andreea Stanescu, Michela Ott, Muriel Ney, Sara de Freitas, Margarida Romero
Publikováno v:
VS-GAMES
A brief presentation is given of the objectives and activities pursed in GEL (Game Enhanced Learning), a Theme Team initiative financed by the STELLAR Network of Excellence in Technology Enhanced Learning (TEL) during year 2011 - 2012. Some of GEL's
Autor:
Michela Ott, Maria Popescu, Muriel Ney, Kristian Kiili, Jeffrey Earp, Mireia Usart, Sara de Freitas, Margarida Romero, Ioana Andreea Stanescu
Publikováno v:
4th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES'12), pp. 25–31, Genova, Italia, 29-31 ottobre, 2012
info:cnr-pdr/source/autori:Sara de Freitas, Jeffrey Earp, Michela Ott, Kristian Kiili, Muriel Ney, Maria Popescu, Margarida Romero, Mireia Usart, Ioana Stanescu/congresso_nome:4th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES'12)/congresso_luogo:Genova, Italia/congresso_data:29-31 ottobre, 2012/anno:2012/pagina_da:25/pagina_a:31/intervallo_pagine:25–31
VS-GAMES
info:cnr-pdr/source/autori:Sara de Freitas, Jeffrey Earp, Michela Ott, Kristian Kiili, Muriel Ney, Maria Popescu, Margarida Romero, Mireia Usart, Ioana Stanescu/congresso_nome:4th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES'12)/congresso_luogo:Genova, Italia/congresso_data:29-31 ottobre, 2012/anno:2012/pagina_da:25/pagina_a:31/intervallo_pagine:25–31
VS-GAMES
The territory of Game Based Learning has been widely explored, yet much has still to be done in the field. Both the methodological and the empirical aspects of adopting games for educational purposes require further in-depth investigation. What are,
Autor:
Zoe Kosmadoudi, Theodore Lim, Antoniu Stefan, Raymond Sung, Ying Liu, J. M. Ritchie, Ioana Andreea Stanescu
Publikováno v:
Procedia Computer Science. 15:285-288
Over the past few years, the interest in using games to educate, motivate, and change behaviour has grown tremendously by international groups of practitioners, educators, gamers engineers, medical scientists, and many other researchers from a variet
Autor:
Theodore Lim, Jannicke Baalsrud Hauge, Ioana Andreea Stanescu, Manuel Ninaus, Sylvester Arnab, Pablo Moreno Ger, Maria Riveiro, Maurice Hendrix, Kristian Kiili, Alessandro Mazzetti, Cristiana Degano, Anders Dahlbom, Petros Lameras, Sara de Freitas
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319229591
GALA
GALA
The challenge of delivering personalized learning experiences is amplified by the size of classrooms and of online learning communities. In turn, serious games are increasingly recognized for their potential to improve education, but a typical requir
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0c27cc5b658c420e32712c6d078f4242
https://doi.org/10.1007/978-3-319-22960-7_9
https://doi.org/10.1007/978-3-319-22960-7_9