Zobrazeno 1 - 10
of 1 240
pro vyhledávání: '"Interaction Paradigms"'
Publikováno v:
Frontiers in Education, Vol 9 (2024)
We are interested in how metaverse technologies can provide an environment for future virtual education beyond traditional videoconferencing technologies. This study investigates learning and the quality of the classroom experience by conducting clas
Externí odkaz:
https://doaj.org/article/61139f36126e4938aae1fcc3466381f3
Publikováno v:
IEEE Access, Vol 12, Pp 9848-9859 (2024)
Virtual reality(VR) applications are typically developed within their own immersive digital worlds; therefore, virtual spaces are usually treated as discrete from the physical space where augmented and mixed reality users exist, which makes it diffic
Externí odkaz:
https://doaj.org/article/e9fbb4176503423f872238d0ff3d14a2
Publikováno v:
Visual Informatics, Vol 7, Iss 4, Pp 22-35 (2023)
Immersive visualization utilizes virtual reality, mixed reality devices, and other interactive devices to create a novel visual environment that integrates multimodal perception and interaction. This technology has been maturing in recent years and h
Externí odkaz:
https://doaj.org/article/d527ba9f2d954d0bba17b4a3c4abfa1f
Publikováno v:
IEEE Access, Vol 11, Pp 103014-103032 (2023)
This study proposes a web-based real-time remote-controlled virtual puppetry (avatar) performance platform called AvatarTalk to combine traditional Taiwanese puppetry, the Internet of Things (IoT), and 3D avatar models. AvatarTalk enables puppeteers
Externí odkaz:
https://doaj.org/article/e226da27c65b4921b8d9b27b7792fc89
Publikováno v:
Multimodal Technologies and Interaction, Vol 7, Iss 12, p 117 (2023)
Creating digital twins of real objects is becoming more popular, with smartphones providing 3D scanning capabilities. Adding semantics to the reconstructed virtual objects is important to possibly reproduce training scenarios that otherwise could dem
Externí odkaz:
https://doaj.org/article/53c816b750b74f4ea9c363f96ee3b150
Publikováno v:
IEEE Access, Vol 10, Pp 127754-127769 (2022)
Interactive art has been significant advanced by the Internet of Things (IoT) and cyber physical interaction technologies, which enables the participants to engage with the art devices. Several tools and platforms have been proposed to create the art
Externí odkaz:
https://doaj.org/article/63168aac547249af911d1f1255f60bdc
Publikováno v:
Virtual Reality & Intelligent Hardware, Vol 3, Iss 6, Pp 501-514 (2021)
Background: Accurate motion tracking in head-mounted displays (HMDs) has been widely used in immersive VR interaction technologies. However, tracking the head motion of users at all times is not always desirable. During a session of HMD usage, users
Externí odkaz:
https://doaj.org/article/0fbafd66f127440eb7f77163f8bb51fa
Publikováno v:
Applied Sciences, Vol 13, Iss 21, p 11693 (2023)
This study conducts a comparative analysis of user experiences of Augmented Reality (AR) and Virtual Reality (VR) headsets during an interactive semantic mapping task. This task entails the placement of virtual objects onto real-world counterparts. O
Externí odkaz:
https://doaj.org/article/4b54da9ebc0e4b709653e34c3c3e84d1
Akademický článek
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Comparing Desktop vs. Mobile Interaction for the Creation of Pervasive Augmented Reality Experiences
Publikováno v:
Journal of Imaging, Vol 8, Iss 3, p 79 (2022)
This paper presents an evaluation and comparison of interaction methods for the configuration and visualization of pervasive Augmented Reality (AR) experiences using two different platforms: desktop and mobile. AR experiences consist of the enhanceme
Externí odkaz:
https://doaj.org/article/8bc84d677889405b9a1d3ece3423b8b7