Zobrazeno 1 - 10
of 20
pro vyhledávání: '"Intelligence of the game"'
Autor:
V.A.
Publikováno v:
Технічна інженерія, Iss 92, Pp 109-112 (2023)
Recently, a lot of attention has been paid to the application of artificial intelligence in the field of games. A review of recent achievements is an important component for determining further vectors of research in this area. The main part of the a
Externí odkaz:
https://doaj.org/article/fa7a7fd56c2d409ea845ea788567e129
Publikováno v:
Applied Sciences, Vol 13, Iss 14, p 8070 (2023)
This article presents the Biome Generation Tool (BGT), a mixed-initiative procedural content generator plugin for the Unity3D game engine that uses an Evolutionary Algorithm (EA) for the creation of biomes in videogames. A double-blind evaluation was
Externí odkaz:
https://doaj.org/article/612c5513f0c04b44852342a37e071bf7
Publikováno v:
Applied Sciences; Volume 13; Issue 14; Pages: 8070
This article presents the Biome Generation Tool (BGT), a mixed-initiative procedural content generator plugin for the Unity3D game engine that uses an Evolutionary Algorithm (EA) for the creation of biomes in videogames. A double-blind evaluation was
Akademický článek
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Akademický článek
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Autor:
Orun, Ahmet
The novel technique introduced here aims to accomplish the first stage of transferring low-level cognitive skills between two individuals (e.g. from expert to learner) to ease the consecutive higher level declarative learning process for the target "
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4378c145ecf38d18d4ebe2896ace314d
http://arxiv.org/abs/2103.05563
http://arxiv.org/abs/2103.05563
Autor:
Dostál, František
Starcraft: Broodwar is popular strategic game and it's gameplay, automated or not, provides many issues to solve. One of these problems is the choice of early-game buildorder in a situation there is no access to any information about players opponent
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2186::2cc4faeefb901a07f6ae88deba8c5341
http://www.nusl.cz/ntk/nusl-452474
http://www.nusl.cz/ntk/nusl-452474
Publikováno v:
IEEE Transactions on Games, 11(1)
—The design process is often characterized by and realized through the iterative steps of evaluation and refinement. When the process is based on a single creative domain such as visual art or audio production, designers primarily take inspiration
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::79815ce9794b5566d788ef32318d4161
https://hdl.handle.net/1887/3198856
https://hdl.handle.net/1887/3198856
Akademický článek
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Autor:
Angel Garrido
Publikováno v:
Brain: Broad Research in Artificial Intelligence and Neuroscience, Vol 1, Iss 2, Pp 149-152 (2010)
The procedures of searching solutions to problems, in Artificial Intelligence, can be brought about, in many occasions, without knowledge of the Domain, and in other situations, with knowledge of it. This last procedure is usually called Heuristic Se