Zobrazeno 1 - 10
of 78
pro vyhledávání: '"Insung Ihm"'
Publikováno v:
IEEE Access, Vol 12, Pp 9848-9859 (2024)
Virtual reality(VR) applications are typically developed within their own immersive digital worlds; therefore, virtual spaces are usually treated as discrete from the physical space where augmented and mixed reality users exist, which makes it diffic
Externí odkaz:
https://doaj.org/article/e9fbb4176503423f872238d0ff3d14a2
Autor:
Sangwoon Kwak, Joungil Yun, Jun-Young Jeong, Youngwook Kim, Insung Ihm, Won-Sik Cheong, Jeongil Seo
Publikováno v:
ETRI Journal, Vol 44, Iss 1, Pp 24-37 (2022)
Virtual view synthesis, which generates novel views similar to the characteristics of actually acquired images, is an essential technical component for delivering an immersive video with realistic binocular disparity and smooth motion parallax. This
Externí odkaz:
https://doaj.org/article/43e013228ef54c829a65d608a6389586
Publikováno v:
Sensors, Vol 22, Iss 2, p 491 (2022)
Cluster computing has attracted much attention as an effective way of solving large-scale problems. However, only a few attempts have been made to explore mobile computing clusters that can be easily built using commodity smartphones and tablets. To
Externí odkaz:
https://doaj.org/article/eced87a0a0f7405ab396406ce934c3b4
Publikováno v:
Sensors, Vol 19, Iss 22, p 4897 (2019)
In this paper, we present a novel approach for reconstructing 3D geometry from a stream of images captured by a consumer-grade mobile RGB-D sensor. In contrast to previous real-time online approaches that process each incoming image in acquisition or
Externí odkaz:
https://doaj.org/article/ed7ec11107b040dab711847a113963f3
Autor:
Youngwook Kim, Insung Ihm
Publikováno v:
Journal of the Korea Computer Graphics Society. 28:113-123
Publikováno v:
Virtual Reality. 26:125-141
The world space defined by a traditional virtual reality application is generally regarded as separate from the real-world space in which users actually exist. In this paper, we present a method that enables such detached spaces to connect in an inte
Publikováno v:
Journal of the Korea Computer Graphics Society. 26:9-19
Publikováno v:
ISMAR
Although ray tracing produces significantly more realistic images than traditional rasterization techniques, it is still considered computationally burdensome when implemented on a head-mounted display (HMD) system that demands both wide field of vie
Autor:
Jung-Heum Park, Insung Ihm
Publikováno v:
Information Processing Letters. 142:57-63
Given two disjoint vertex sets S = { s } and T = { t 1 , t 2 , t 3 } of a connected graph, a one-to-many 3-disjoint path cover joining S and T is a vertex-disjoint path cover { P 1 , P 2 , P 3 } such that each path P i joins s and t i . In this paper
Publikováno v:
VR Workshops
Depth-image-based rendering (DIBR) is a key method for synthesizing virtual views from multiple RGB-D video streams. A challenging issue inherent in this approach is the disocclusion that occurs as the virtual viewpoint moves away from a reference vi