Zobrazeno 1 - 10
of 5 099
pro vyhledávání: '"Input device"'
Publikováno v:
Current Directions in Biomedical Engineering, Vol 7, Iss 2, Pp 211-214 (2021)
In robotic telemanipulation for minimally-invasive surgery, lack of haptic sensation and non-congruent movement of input device and manipulator are major drawbacks. Input devices based on cable-driven parallel mechanisms have the potential to be a st
Externí odkaz:
https://doaj.org/article/f3581d16f61b43c69af19769ca0396a4
Publikováno v:
Current Directions in Biomedical Engineering, Vol 6, Iss 3, Pp 127-130 (2020)
Access to systems for robot-assisted surgery is limited due to high costs. To enable widespread use, numerous issues have to be addressed to improve and/or simplify their components. Current systems commonly use universal linkage-based input devices,
Externí odkaz:
https://doaj.org/article/131d2c306deb459cace48e526c6139c2
Publikováno v:
Multimodal Technologies and Interaction, Vol 6, Iss 12, p 104 (2022)
People with neuromuscular diseases often experience limited upper limb mobility, which makes the handling of standard computer mice and keyboards difficult. Due to the importance of computers in private and professional life, this work aims at implem
Externí odkaz:
https://doaj.org/article/d93dd40dd7f1400d816ead57e51322df
On the use of a multi-raster input of one-dimensional signals in two-dimensional optical correlators
Publikováno v:
Компьютерная оптика, Vol 43, Iss 3, Pp 391-396 (2019)
A mathematical description of a coherent optical correlator for the multi-raster input of long signals is given. It is shown that such an input makes it possible to reduce the value of false correlation maxima that are generally found at the output o
Externí odkaz:
https://doaj.org/article/e1dda80b8dc24822814c0a2ba63722cd
Publikováno v:
IEEE Access, Vol 7, Pp 19423-19434 (2019)
In this paper, the remote sensoring device for controlling the avatar in the virtual reality (VR) game which is being worn by the head-mounted display (HMD) was investigated. This remote sensoring device, which people use while sitting on a swivel ch
Externí odkaz:
https://doaj.org/article/45037ae410dc4e34ae225444dc32882f
Autor:
Claire L. Mitchell, Gabriel J. Cler, Susan K. Fager, Paola Contessa, Serge H. Roy, Gianluca De Luca, Joshua C. Kline, Jennifer M. Vojtech
Publikováno v:
Multimodal Technologies and Interaction, Vol 6, Iss 8, p 67 (2022)
This study introduces an ability-based method for personalized keyboard generation, wherein an individual’s own movement and human–computer interaction data are used to automatically compute a personalized virtual keyboard layout. Our approach in
Externí odkaz:
https://doaj.org/article/1501209c6aa549bd982d25c30e2bf59d
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Autor:
Rohith Venkatakrishnan, Ayush Bhargava, Roshan Venkatakrishnan, Andrew Robb, Sabarish V. Babu, Kathryn M. Lucaites, Christopher C. Pagano, Hannah Solini
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 28:4198-4210
The availability of new and improved display, tracking and input devices for Virtual Reality experiences has facilitated the use of partial and full body self-avatars in interaction with virtual objects in the environment. However, scaling the avatar