Zobrazeno 1 - 10
of 20
pro vyhledávání: '"Information systems model"'
Publikováno v:
Heliyon, Vol 7, Iss 3, Pp e06383- (2021)
Nowadays, companies know that keeping customers engaged is essential to increase their loyalty. The main goal of this study is to understand the impact of gamification and reputation on the intention of repurchase in e-commerce. Gamification correspo
Externí odkaz:
https://doaj.org/article/0a6a185cec7e40c7acca8b20dded8847
Publikováno v:
International Journal of Advances in Data and Information Systems; Vol. 4 No. 1 (2023): April 2023-International Journal of Advances in Data and Information Systems; 9-19
The development of information systems in currently preserve to adjustment and it was customized according to the problem domain. In this paper, we will describe the modeling language that is applied when developing an information system. The develop
Publikováno v:
Telematics and Informatics
Mobile-based health (mHealth) systems are proving to be a popular alternative to the traditional visits to healthcare providers. They can also be useful and effective in fighting the spread of infectious diseases, such as the COVID-19 pandemic. Even
Autor:
Liang, Ting-Peng
Publikováno v:
Operations Research, 1988 Nov 01. 36(6), 849-863.
Externí odkaz:
https://www.jstor.org/stable/171117
Aparicio, M., Costa, C. J., & Moises, R. (2021). Gamification and reputation: key determinants of e-commerce usage and repurchase intention. Heliyon, 7(3), [e06383]. https://doi.org/10.1016/j.heliyon.2021.e06383 Nowadays, companies know that keeping
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______1437::11d364ca6ea64d8fd10a62017e44ab59
https://hdl.handle.net/10362/114284
https://hdl.handle.net/10362/114284
Akademický článek
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Akademický článek
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Publikováno v:
Heliyon, Vol 7, Iss 3, Pp e06383-(2021)
Heliyon
Heliyon
Nowadays, companies know that keeping customers engaged is essential to increase their loyalty. The main goal of this study is to understand the impact of gamification and reputation on the intention of repurchase in e-commerce. Gamification correspo
Akademický článek
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Autor:
Moisés, Rafael dos Santos
Publikováno v:
Repositório Científico de Acesso Aberto de Portugal
Repositório Científico de Acesso Aberto de Portugal (RCAAP)
instacron:RCAAP
Repositório Científico de Acesso Aberto de Portugal (RCAAP)
instacron:RCAAP
O e-commerce vindo a crescer em quantidade de transações e em importância, devido sobretudo pela agilização da difusão de conteúdos na Web e da inovação tecnológica. Verifica-se também uma crescente importância da gamificação, várias p
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::c0f643345c5bd928661048f2fcdce98a