Zobrazeno 1 - 10
of 19
pro vyhledávání: '"Indu Vedamurthy"'
Autor:
Indu Vedamurthy, Josh Jordan, Daphne Bavelier, Dennis M. Levi, Jessica D. Bayliss, Christina Gambacorta, Mor Nahum
Publikováno v:
Vision Research, Vol. 148 (2018) pp. 1-14
Gambacorta, C; Nahum, M; Vedamurthy, I; Bayliss, J; Jordan, J; Bavelier, D; et al.(2018). An action video game for the treatment of amblyopia in children: A feasibility study. Vision Research, 148, 1-14. doi: 10.1016/j.visres.2018.04.005. UC Berkeley: Retrieved from: http://www.escholarship.org/uc/item/3gc3d5fw
Gambacorta, C; Nahum, M; Vedamurthy, I; Bayliss, J; Jordan, J; Bavelier, D; et al.(2018). An action video game for the treatment of amblyopia in children: A feasibility study. Vision Research, 148, 1-14. doi: 10.1016/j.visres.2018.04.005. UC Berkeley: Retrieved from: http://www.escholarship.org/uc/item/3gc3d5fw
The gold-standard treatment for childhood amblyopia remains patching or penalizing the fellow eye, resulting in an average of about a one line (0.1 logMAR) improvement in visual acuity following ≈ 120 hours of patching (Stewart et al., 2004, 2007)
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::78e9204d6dbda662f633146f881af04d
https://europepmc.org/articles/PMC5984723/
https://europepmc.org/articles/PMC5984723/
Autor:
Samuel J. Huang, Indu Vedamurthy, Daphne Bavelier, Jian Ding, Oh-Sang Kwon, Amanda Yung, David C. Knill, Dennis M. Levi
Publikováno v:
Philosophical Transactions of the Royal Society. B, Biological Sciences, Vol. 371, No 1697 (2016) P. 20150264
Philosophical transactions of the Royal Society of London. Series B, Biological sciences, vol 371, iss 1697
Vedamurthy, I; Knill, DC; Huang, SJ; Yung, A; Ding, J; Kwon, OS; et al.(2016). Recovering stereo vision by squashing virtual bugs in a virtual reality environment. Philosophical Transactions of the Royal Society B: Biological Sciences, 371(1697). doi: 10.1098/rstb.2015.0264. UC Berkeley: Retrieved from: http://www.escholarship.org/uc/item/6hb7321d
Philosophical transactions of the Royal Society of London. Series B, Biological sciences, vol 371, iss 1697
Vedamurthy, I; Knill, DC; Huang, SJ; Yung, A; Ding, J; Kwon, OS; et al.(2016). Recovering stereo vision by squashing virtual bugs in a virtual reality environment. Philosophical Transactions of the Royal Society B: Biological Sciences, 371(1697). doi: 10.1098/rstb.2015.0264. UC Berkeley: Retrieved from: http://www.escholarship.org/uc/item/6hb7321d
Stereopsis is the rich impression of three-dimensionality, based on binocular disparity—the differences between the two retinal images of the same world. However, a substantial proportion of the population is stereo-deficient, and relies mostly on
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7a14ed08ee871c9873c6061c6347d040
https://archive-ouverte.unige.ch/unige:102033
https://archive-ouverte.unige.ch/unige:102033
Publikováno v:
Vision Research. 48:893-903
Accommodation and convergence systems are cross-coupled so that stimulation of one system produces responses by both systems. Ideally, the cross-coupled responses of accommodation and convergence match their respective stimuli. When expressed in diop
Autor:
Dennis M. Levi, Indu Vedamurthy, Mor Nahum, Daphne Bavelier, Frank Zheng, Jessica D. Bayliss, Samuel J. Huang
Publikováno v:
Vision Research, Vol. 114 (2015) pp. 173-187
Vedamurthy, I; Nahum, M; Huang, SJ; Zheng, F; Bayliss, J; Bavelier, D; et al.(2015). A dichoptic custom-made action video game as a treatment for adult amblyopia. Vision Research, 114, 173-187. doi: 10.1016/j.visres.2015.04.008. UC Berkeley: Retrieved from: http://www.escholarship.org/uc/item/4vq9n2bd
Vedamurthy, I; Nahum, M; Huang, SJ; Zheng, F; Bayliss, J; Bavelier, D; et al.(2015). A dichoptic custom-made action video game as a treatment for adult amblyopia. Vision Research, 114, 173-187. doi: 10.1016/j.visres.2015.04.008. UC Berkeley: Retrieved from: http://www.escholarship.org/uc/item/4vq9n2bd
© 2015 Elsevier Ltd. Previous studies have employed different experimental approaches to enhance visual function in adults with amblyopia including perceptual learning, videogame play, and dichoptic training. Here, we evaluated the efficacy of a nov
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::020991da808baa3fc40aca8a0c37e121
https://escholarship.org/uc/item/4vq9n2bd
https://escholarship.org/uc/item/4vq9n2bd
Publikováno v:
Vedamurthy, Indu; Nahum, Mor; Bavelier, Daphne; & Levi, Dennis M. (2015). Mechanisms of recovery of visual function in adult amblyopia through a tailored action video game. Scientific Reports, 5, 8482. doi: 10.1038/srep08482. UC Berkeley: UC Berkeley Library. Retrieved from: http://www.escholarship.org/uc/item/8551f9w5
Scientific Reports
Scientific Reports, Vol. 5, No 8482 (2015)
Scientific Reports
Scientific Reports, Vol. 5, No 8482 (2015)
Amblyopia is a deficit in vision that arises from abnormal visual experience early in life. It was long thought to develop into a permanent deficit, unless properly treated before the end of the sensitive period for visual recovery. However, a number
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d1095e5bd72cb1f6463160a8f2fa1937
http://www.escholarship.org/uc/item/8551f9w5
http://www.escholarship.org/uc/item/8551f9w5
Publikováno v:
Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience ISBN: 9783642392405
HCI (10)
Design, user experience, and usability. Health, learning, playing, cultural, and cross-cultural user experience. pp. 352-360
HCI (10)
Design, user experience, and usability. Health, learning, playing, cultural, and cross-cultural user experience. pp. 352-360
As many as three quarters of a million preschoolers are at risk for amblyopia in the United States, so appropriate screening and accessible treatment are very important. Recent studies have shown that playing action video games results in a range of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::63b0469c1cb9326e3be46d1f0f9de852
https://doi.org/10.1007/978-3-642-39241-2_39
https://doi.org/10.1007/978-3-642-39241-2_39
Publikováno v:
Journal of Vision. 16:201
Autor:
Amrita Sabharwal, Meng C. Lin, Clifton M. Schor, Shiyin Linda Wang, Andrew D. Graham, Harry Green, Thao N. Yeh, Indu Vedamurthy, Jianliang Tong
Publikováno v:
Optometry and vision science : official publication of the American Academy of Optometry, vol 89, iss 4
Purpose. Ethnic variations in accommodative amplitude (AA) are not uncommon. Accommodation can become reduced in response to short-term wear of first near spectacles. Whether ethnicity has an influence on the magnitude of this adaptation is not well
Publikováno v:
Games Innovation Conference (IGIC), 2012 IEEE International Games Innovation Conference. 4
IGIC
IGIC
Training studies using action video games have shown enhanced post-training vision in both normally-sighted as well as amblyopic individuals. The purpose of this work has been the development of a game modification or “mod” using Unreal Tournamen
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d4b49b654397ca2abd8b58002ef76d6c
https://archive-ouverte.unige.ch/unige:92559
https://archive-ouverte.unige.ch/unige:92559
Publikováno v:
Journal of refractive surgery (Thorofare, N.J. : 1995). 26(10)
Purpose: To investigate objective measures of the effects of accommodative training of a pseudophakic eye implanted with a Crystalens AT-52SE (eyeonics Inc) intraocular lens (IOL) on reading performance, accommodation, and depth of focus. Methods: Ob