Zobrazeno 1 - 10
of 2 669
pro vyhledávání: '"Image-based modeling and rendering"'
Publikováno v:
IEEE Transactions on Pattern Analysis and Machine Intelligence. 44:1819-1836
A densely-sampled light field (LF) is highly desirable in various applications, such as 3-D reconstruction, post-capture refocusing and virtual reality. However, it is costly to acquire such data. Although many computational methods have been propose
Autor:
Jon Peddie
Publikováno v:
Handbook of Visual Display Technology ISBN: 9783642359477
Handbook of Visual Display Technology
Handbook of Visual Display Technology
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::be847400baf082dbc5d6c30a3f269b42
https://doi.org/10.1007/978-3-642-35947-7_171-2
https://doi.org/10.1007/978-3-642-35947-7_171-2
Publikováno v:
IEEE Transactions on Circuits and Systems for Video Technology. 32:345-358
In three-dimensional video system, the texture and depth videos are jointly encoded, and then the Depth Image Based Rendering (DIBR) is utilized to realize view synthesis. However, the compression distortion of texture and depth videos, as well as th
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 27:3900-3912
We introduce a technique to synthetically increase the framerate of semi-repetitive videos (i.e., videos of motion that repeats but not in an identical fashion) to aid in visualization. By reordering and combining frames from all repetitions, we prod
Publikováno v:
ACM Transactions on Graphics
ACM Transactions on Graphics, 2021, ⟨10.1145/3469842⟩
ACM Transactions on Graphics, Association for Computing Machinery, 2021, ⟨10.1145/3469842⟩
ACM Transactions on Graphics, Association for Computing Machinery, 2021
ACM Transactions on Graphics, 2021, ⟨10.1145/3469842⟩
ACM Transactions on Graphics, Association for Computing Machinery, 2021, ⟨10.1145/3469842⟩
ACM Transactions on Graphics, Association for Computing Machinery, 2021
We introduce a neural relighting algorithm for captured indoors scenes, that allows interactive free-viewpoint navigation. Our method allows illumination to be changed synthetically, while coherently rendering cast shadows and complex glossy material
Autor:
Tehreem Fatima, Muhammad Shahid Farid
Publikováno v:
Multimedia Tools and Applications. 80:36443-36463
Depth image based rendering (DIBR) is a popular technique for rendering virtual 3D views in stereoscopic and autostereoscopic displays. The quality of DIBR-synthesized images may decrease due to various factors, e.g., imprecise depth maps, poor rende
Publikováno v:
ACM Transactions on Graphics. 40:1-14
This paper proposes a novel scalable image-based rendering (IBR) pipeline for indoor scenes with reflections. We make substantial progress towards three sub-problems in IBR, namely, depth and reflection reconstruction, view selection for temporally c
Autor:
Kevyn Mcphail, Sai Bi, Tomas Simon, Yaser Sheikh, Ravi Ramamoorthi, Stephen Lombardi, Shunsuke Saito, Jason Saragih, Shih-En Wei
Publikováno v:
ACM Transactions on Graphics. 40:1-15
We present a method for building high-fidelity animatable 3D face models that can be posed and rendered with novel lighting environments in real-time. Our main insight is that relightable models trained to produce an image lit from a single light dir
Publikováno v:
ACM Transactions on Graphics. 40:1-16
We present a system that converts annotated broadcast video of tennis matches into interactively controllable video sprites that behave and appear like professional tennis players. Our approach is based on controllable video textures, and utilizes do
Publikováno v:
Computer Graphics Forum. 40:475-488