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of 28
pro vyhledávání: '"Ilya Baran"'
Assembly modeling is a core task of computer aided design (CAD), comprising around one third of the work in a CAD workflow. Optimizing this process therefore represents a huge opportunity in the design of a CAD system, but current research of assembl
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::6064955cf2143180c16e6263f450be62
Autor:
Markus Gross, Derek Nowrouzezahrai, Fabio Zünd, Derek Bradley, Hanspeter Pfister, Robert W. Sumner, Thabo Beeler, Ilya Baran, Bernd Bickel, Amit Bermano, Olga Sorkine-Hornung
Publikováno v:
ACM Transactions on Graphics. 33:1-12
The facial performance of an individual is inherently rich in subtle deformation and timing details. Although these subtleties make the performance realistic and compelling, they often elude both motion capture and hand animation. We present a techni
Publikováno v:
Computer Graphics Forum. 33:105-117
At each shade point, the spherical visibility function encodes occlusion from surrounding geometry, in all directions. Computing this function is difficult and point-sampling approaches, such as ray-tracing or hardware shadow mapping, are traditional
Publikováno v:
ACM Transactions on Graphics. 32:1-12
Artists explore the visual style of animated characters through 2D concept art, since it affords them a nearly unlimited degree of creative freedom. Realizing the desired visual style, however, within the 3D character animation pipeline is often impo
Publikováno v:
ACM Transactions on Graphics. 32:1-12
We consider the problem of generalizing affine combinations in Euclidean spaces to triangle meshes: computing weighted averages of points on surfaces. We address both the forward problem , namely computing an average of given anchor points on the mes
Publikováno v:
ACM Transactions on Graphics. 31:1-10
Skinning transformations are a popular way to articulate shapes and characters. However, traditional animation interfaces require all of the skinning transformations to be specified explicitly, typically using a control structure (a rig). We propose
Publikováno v:
Communications of the ACM
Changing an object's shape is a basic operation in computer graphics, necessary for transforming raster images, vector graphics, geometric models, and animated characters. The fastest approaches for such object deformation involve linearly blending a
Publikováno v:
Computer Graphics Forum. 29:655-664
Clothoid splines are gaining popularity as a curve representation due to their intrinsically pleasing curvature, which varies piecewise linearly over arc length. However, constructing them from hand-drawn strokes remains difficult. Building on recent
Autor:
Jovan Popović, Daniel Vlasic, Ilya Baran, Pieter Peers, Paul Debevec, Wojciech Matusik, Szymon Rusinkiewicz
Publikováno v:
ACM Transactions on Graphics. 28:1-11
We describe a system for high-resolution capture of moving 3D geometry, beginning with dynamic normal maps from multiple views. The normal maps are captured using active shape-from-shading (photometric stereo), with a large lighting dome providing a
Publikováno v:
ACM Transactions on Graphics. 28:1-6
Transferring existing mesh deformation from one character to another is a simple way to accelerate the laborious process of mesh animation. In many cases, it is useful to preserve the semantic characteristics of the motion instead of its literal defo