Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Ikram Bououd"'
Publikováno v:
Frontiers in Psychology, Vol 14 (2023)
Higher Education Institutions (HEIs) are blamed for being insouciant about the business world and not efficiently steeling students with employment abilities. As a reply to this exigency from business owners, HEIs have started to show commitment to g
Externí odkaz:
https://doaj.org/article/485dc18d49db4c33935c1e938eef1eed
Publikováno v:
IEEE Access, Vol 9, Pp 63173-63187 (2021)
Interest in serious games for education has grown during the last years. The credit goes to the potential for engaging students with new ways to capture and maintain attention. The goal of this paper is to introduce a new multidisciplinary approach t
Externí odkaz:
https://doaj.org/article/d031c4aad00c4f2bab4d20031b531f82
Publikováno v:
IEEE Access, Vol 9, Pp 63173-63187 (2021)
Interest in serious games for education has grown during the last years. The credit goes to the potential for engaging students with new ways to capture and maintain attention. The goal of this paper is to introduce a new multidisciplinary approach t
Autor:
Ikram Bououd, Nacim Yanes
Publikováno v:
2019 International Conference on Computer and Information Sciences (ICCIS).
This study provides a taxonomy of prominent opportunities and challenges yielded by utilizing gamification and serious games for English language learning. A Delphi method is used to gather computer science students’ opinions resulting from a SWOT
Autor:
Ikram Bououd, Rania Fafi
Publikováno v:
Proceedings of the Linguistic Resources for Automatic Natural Language Generation - LiRA@NLG.
Publikováno v:
Information Systems Frontiers
Information Systems Frontiers, Springer Verlag, 2016
Information Systems Frontiers, 2016, 18 (6), pp.1191-1203. ⟨10.1007/s10796-016-9655-9⟩
Information Systems Frontiers, Springer Verlag, 2016, 18 (6), pp.1191-1203. ⟨10.1007/s10796-016-9655-9⟩
Information Systems Frontiers, Springer Verlag, 2016
Information Systems Frontiers, 2016, 18 (6), pp.1191-1203. ⟨10.1007/s10796-016-9655-9⟩
Information Systems Frontiers, Springer Verlag, 2016, 18 (6), pp.1191-1203. ⟨10.1007/s10796-016-9655-9⟩
FNEGE 3, HCERES B, ABS 3; International audience; 3D Virtual Worlds (VW) are rich and promising collaboration tools limitedly introduced to support competence management, yet, extensively used to enhance knowledge sharing (KS) and support knowledge a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e2e213384e99c4a582ceb0277338d3be
https://hal.archives-ouvertes.fr/hal-03421978
https://hal.archives-ouvertes.fr/hal-03421978
Publikováno v:
Proceedings HICSS '13 : 46th Hawaii International Conference on System Sciences
HICSS '13 : 46th Hawaii International Conference on System Sciences
HICSS '13 : 46th Hawaii International Conference on System Sciences, Jan 2013, Wailea, Maui, Hi, United States. pp.844-852, ⟨10.1109/HICSS.2013.620⟩
HICSS
HICSS '13 : 46th Hawaii International Conference on System Sciences
HICSS '13 : 46th Hawaii International Conference on System Sciences, Jan 2013, Wailea, Maui, Hi, United States. pp.844-852, ⟨10.1109/HICSS.2013.620⟩
HICSS
International audience; Serious games are video games or computer games designed for training or educational purposes. Thanks to the interesting and useful opportunities that they provide such as interactivity, immersion, simulation… they become we
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::42dbbcb34a0283cc309be77b4851bc9b
https://hal.archives-ouvertes.fr/hal-02402332
https://hal.archives-ouvertes.fr/hal-02402332
Publikováno v:
Proceedings HICSS '12 : 45th Hawaii International Conference on System Science
HICSS '12 : 45th Hawaii International Conference on System Science
HICSS '12 : 45th Hawaii International Conference on System Science, Jan 2012, Maui, Hi, United States. pp.973-982, ⟨10.1109/HICSS.2012.158⟩
HICSS
HICSS '12 : 45th Hawaii International Conference on System Science
HICSS '12 : 45th Hawaii International Conference on System Science, Jan 2012, Maui, Hi, United States. pp.973-982, ⟨10.1109/HICSS.2012.158⟩
HICSS
Virtual worlds (VWs) are becoming a popular medium for meetings and collaborative problem solving efforts. However, complex VW communication tools and challenges in managing online social interactions are likely to complicate VW collaboration efforts
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::22b612e8b887ea890cf34a13582a1a44
https://hal.archives-ouvertes.fr/hal-02408910
https://hal.archives-ouvertes.fr/hal-02408910
Autor:
Imed Boughzala, Ikram Bououd
Publikováno v:
International Journal of Information Technology and Management
International Journal of Information Technology and Management, Inderscience, 2013, 12 (3/4), pp.273-297. ⟨10.1504/IJITM.2013.054801⟩
International Journal of Information Technology and Management, 2013, 12 (3/4), pp.273-297. ⟨10.1504/IJITM.2013.054801⟩
International Journal of Information Technology and Management, Inderscience, 2013, 12 (3/4), pp.273-297. ⟨10.1504/IJITM.2013.054801⟩
International Journal of Information Technology and Management, 2013, 12 (3/4), pp.273-297. ⟨10.1504/IJITM.2013.054801⟩
ABS 1; International audience; Knowledge is considered as a strategic resource in the current economic age. Strategies, practices and tools for enhancing knowledge sharing and Knowledge Management (KM) in general became one important issue for knowle