Zobrazeno 1 - 10
of 64
pro vyhledávání: '"Igor S. Pandzic"'
Facial expression recognition applications demand accurate and fast algorithms that can run in real time on platforms with limited computational resources. We propose an algorithm that bridges the gap between precise but slow methods and fast but les
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::1f3f980c758b28b021b7e6e5f679a283
http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-164181
http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-164181
Current best local descriptors are learned on a large dataset of matching and non-matching keypoint pairs. However, data of this kind is not always available since detailed keypoint correspondences can be hard to establish. On the other hand, we can
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::931dacee2b14181acc4b5b8c272e7c17
http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-151931
http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-151931
Nonverbal communication is an important aspect of real-life face-to-face interaction and one of the most efficient ways to convey emotions, therefore users should be provided the means to replicate it in the virtual world. Because articulated embodim
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7606f81eb7153c6d60f00f90cf5570cc
http://doc.rero.ch/record/315940/files/10055_2005_Article_BF01434994.pdf
http://doc.rero.ch/record/315940/files/10055_2005_Article_BF01434994.pdf
Publikováno v:
ICPR
Current best local descriptors are learned on a large dataset of matching and non-matching keypoint pairs. However, data of this kind is not always available since detailed keypoint correspondences can be hard to establish. On the other hand, we can
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e033a81f95d664511835da433fee9abd
https://www.bib.irb.hr/865107
https://www.bib.irb.hr/865107
Publikováno v:
Multimedia Tools and Applications. 54:165-179
Because of extensive use of different computer devices, human-computer interaction design nowadays moves towards creating user centric interfaces. It assumes incorporating different modalities that humans use in everyday communication. Virtual humans
Publikováno v:
AI & SOCIETY. 24:225-235
Embodied conversational agents (ECAs) are computer-generated, human-like characters that interact with human users in face-to-face conversations. ECA is a powerful tool for representing cultural differences and is suitable for interactive training or
Autor:
Kateryna Tarasenko, Goranka Zoric, Toyoaki Nishida, Vjekoslav Levacic, Igor S. Pandzic, Yukiko I. Nakano, Hung-Hsuan Huang, Aleksandra Cerekovic
Publikováno v:
Multiagent and Grid Systems. 4:371-386
Embodied Conversational Agents (ECAs) are computer generated life-like characters that interact with human users in face-to-face conversations. To achieve natural multi-modal conversations, ECA systems are sophisticated and require numbers of buildin
Publikováno v:
Telecommunication Systems. 32:181-191
This paper discusses current status and recent advancements of 3D graphics on mobile platforms and describes open issues concerning its usage in different applications. We have treated two particular application fields. Firstly, we deal with problems
Autor:
Miran Mosmondor, Ivan Andrisek, Igor S. Pandzic, Mario Weber, Tomislav Kosutic, Maja Matijasevic
Publikováno v:
Mobile Information Systems, Vol 2, Iss 2-3, Pp 95-110 (2006)
With evolution in computer and mobile networking technologies comes the challenge of offering novel and complex multimedia applications and end-user services in heterogeneous environments for both developers and service providers. This paper describe
Publikováno v:
Computer Communications. 26:430-437
Networked Collaborative Virtual Environments (NCVE) are systems allowing multiple geographically distant users to share the same 3D Virtual Environment using the network. The paper presents an overview of the developments in the field of NCVE in the