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pro vyhledávání: '"Ian Mallett"'
Publikováno v:
Clinical Practice and Cases in Emergency Medicine, Vol 5, Iss 1 (2021)
Introduction: A 20-year-old man with a reported history of asthma presented to the emergency department in cardiac arrest presumed to be caused by respiratory failure. Case Report: The patient was discovered to have central airway obstruction and con
Externí odkaz:
https://doaj.org/article/37918958ec124a54b020ccc45fc822a8
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence. 35:11870-11879
Probabilistic planning subject to multi-objective probabilistic temporal logic (PLTL) constraints models the problem of computing safe and robust behaviours for agents in stochastic environments. We present novel admissible heuristics to guide the se
Autor:
Cem Yuksel, Ian Mallett
Publikováno v:
The Visual Computer. 36:2029-2038
The Phong and Modified Phong specular BRDFs, although of limited physical basis, are nevertheless some of the simplest BRDFs exhibiting glossy and specular qualities to understand and to implement, making them useful for validation and teaching. Unfo
Publikováno v:
Proceedings of the ACM on Computer Graphics and Interactive Techniques. 3:1-17
Adaptive shading is an effective mechanism for reducing the number of shaded pixels to a subset of the image resolution with minimal impact on final rendering quality. We present a new scheduling method based on on-chip tiles that, along with relativ
Publikováno v:
Clinical Practice and Cases in Emergency Medicine, Vol 5, Iss 1 (2021)
Clinical Practice and Cases in Emergency Medicine
Clinical Practice and Cases in Emergency Medicine
Author(s): Mallett, Ian; Watsjold, Bjorn; Chipman, Anne K. | Abstract: Introduction: A 20-year-old man with a reported history of asthma presented to the emergency department in cardiac arrest presumed to be caused by respiratory failure. Case Report
Publikováno v:
IEEE transactions on visualization and computer graphics. 28(7)
Mesh Colors provide an effective alternative to standard texture mapping. They significantly simplify the asset production pipeline by removing the need for defining a mapping and eliminate rendering artifacts due to seams. This article addresses the
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 24:3225-3238
We introduce a new motion blur computation method for ray tracing that provides an analytical approximation of motion blurred visibility per ray. Rather than relying on timestamped rays and Monte Carlo sampling to resolve the motion blur, we associat
Publikováno v:
The Visual Computer. 34:875-885
Optimizations for ray tracing have typically focused on decreasing the time taken to render each frame. However, in modern computer systems it may actually be more important to minimize the energy used, or some combination of energy and render time.
Publikováno v:
I3D
We introduce the dual-split tree, a new tree-based acceleration structure for ray tracing. Each internal node of a dual-split tree uses two axis-aligned planes to either split the parent node into two child nodes or to mark the empty regions of the n
Autor:
Ian Mallett, Cem Yuksel
Publikováno v:
High Performance Graphics
A primary advantage of deferred shading is eliminating wasted shading operations due to overdraw. We present a new algorithm that we call Deferred Adaptive Compute Shading, for providing further reduction in shading computations. Our method hierarchi