Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Ian John Grimstead"'
Publikováno v:
Faraday Discuss.. 169:323-342
In this paper, we describe a hybrid meta-heuristics method of energy minimization and conformational sampling and its application into our haptic-driven molecular modelling simulator. The proposed method has been designed to suit real-time molecular
Publikováno v:
Computing in Science & Engineering. 9:32-38
Medical undergraduate education and postgraduate training must adapt and adjust to the pressures and problems associated with traditional methods of teaching anatomy and pathology. This paper presents a 3D anatomical model visualization within a grid
Publikováno v:
Computers and Graphics
Computers and Graphics, Elsevier, 2013, 37 (6), pp.743-752. ⟨10.1016/j.cag.2013.05.005⟩
Computers & Graphics
Computers & Graphics, 2013, 37 (6), pp.743-752. ⟨10.1016/j.cag.2013.05.005⟩
Computers and Graphics, Elsevier, 2013, 37 (6), pp.743-752. ⟨10.1016/j.cag.2013.05.005⟩
Computers & Graphics
Computers & Graphics, 2013, 37 (6), pp.743-752. ⟨10.1016/j.cag.2013.05.005⟩
This paper presents a new random accessible and progressive lossless manifold triangle mesh compression algorithm named POMAR. It allows to extract different parts of the input mesh at different levels of detail during the decompression. A smooth tra
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::bf3716baf0d3e7b17f44a31adc2808b0
https://hal.archives-ouvertes.fr/hal-02517200
https://hal.archives-ouvertes.fr/hal-02517200
Publikováno v:
Journal of computational chemistry. 34(26)
In this article, we describe an improved cell-list approach designed to match the Kepler architecture of General-purpose graphics processing units (GPGPU). We explain how our approach improves load balancing for the above algorithm and how warp intri
Autor:
Ralph R. Martin, Ian John Grimstead
Publikováno v:
Computer Graphics Forum. 15:155-166
Designers need to transfer three-dimensional objects from their minds via a two-dimensional interface into a solid modelling system. We propose a system where objects are sketched interactively in two-dimensions and incrementally line-labelled as the
Autor:
Ian John Grimstead, S. Hurley
Publikováno v:
Concurrency: Practice and Experience. 7:571-586
Acceleration techniques for rendering a dynamic sequence of frames (animations) and static scenes using ray tracing are presented. The first technique discusses temporal acceleration for dynamic scenes which takes advantage of ray coherence, while th
Autor:
Andrea Brancale, Antonio Ricci, Athanasios Anthopoulos, Alberto Massarotti, Ian John Grimstead
Publikováno v:
Future medicinal chemistry. 4(10)
Drug design is a creative process that combines different scientific expertise. With the development of increasingly powerful computers, disciplines such as molecular modeling and, in particular, drug design, are becoming an important component of dr
Publikováno v:
Web3D
Collaborative visualization is becoming more and more important, given the distributed and mobile nature of teams. Current visualization systems are often still monolithic and not flexible enough for todays users; they have not kept pace with improve
Publikováno v:
SPIE Proceedings.
We present a high-quality display system that enables the remote access within an operating theatre of high-end medical imaging and surgical planning software. Currently, surgeons often use printouts from such software for reference during surgery; o
Publikováno v:
Journal of molecular modeling. 15(2)
Structure-based drug design is a creative process that displays several features that make it closer to human reasoning than to machine automation. However, very often the user intervention is limited to the preparation of the input and analysis of t