Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Ian Gonsher"'
Publikováno v:
Human Interaction and Emerging Technologies (IHIET-AI 2023): Artificial Intelligence and Future Applications.
The growth in remote and hybrid work has resulted in an increased demand for collaborative, videoconferencing experiences that offer a more seamless and immersive transition between virtual and physical environments. The Mixed Reality Passthrough Win
Autor:
Ian Gonsher, Daniel Rapoport, Alice Marbach, Dana Kurniawan, Seth Eiseman, Emily Zhang, Amy Qu, Mikey Abela, Xinru Li, Aanchal M. Sheth, Annie Chen, Rohan Upadhyayula, Sunny Li, Sahil Bansal, Ivan Zhao, Grace Chen, Charles Tan, Zhenhong Lei
Publikováno v:
Proceedings of the Future Technologies Conference (FTC) 2022, Volume 2 ISBN: 9783031184574
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9f1dc91fc9bac6b7478f8a0f83addb5f
https://doi.org/10.1007/978-3-031-18458-1_38
https://doi.org/10.1007/978-3-031-18458-1_38
Autor:
Jennifer G. Clarke, Lauren Brinkley-Rubinstein, Bradley W. Brockmann, Alexandria Macmadu, Ian Gonsher
Publikováno v:
International Journal of Prisoner Health. 17:509-519
Purpose The purpose of this paper is to describe the course, “Designing Education for Better Prisoner and Community Health,” which provided students with the knowledge, skills and resources needed to build real-world health education materials fo
Autor:
Zhenhong Lei, Ian Gonsher
Publikováno v:
ISMAR Adjunct
This prototype demonstrates the viability of manipulating both physical and virtual objects with the same tool in order to maintain object permanence across both modes of interaction. Using oppositional force feedback, provided by a servo, and an aug
Autor:
Jiaju Ma, Meredith Young-Ng, Jing Qian, Angel Cheung, Tongyu Zhou, Ian Gonsher, Xiangyu Li, Jeff Huang
Publikováno v:
Conference on Designing Interactive Systems
Free-hand interaction enables users to directly create artistic augmented reality content using a smartphone, but lacks natural spatial depth information due to the small 2D display’s limited visual feedback. Through an autobiographical design proc
Autor:
Ian Gonsher
Publikováno v:
Academia Letters.
Autor:
Jung Yeop Kim, Ian Gonsher
Publikováno v:
HRI (Companion)
What will the universal remote control of the near future look like? What form will the next generation of human-computer interfaces take? Will they be conspicuous interfaces within the built envi- ronment, like a computer screen or a smart speaker?
Autor:
Ian Gonsher, Zhenhong Lei
Publikováno v:
Interactions. 29:23-23
Autor:
Xuan Luo, Jason Lawrence, Steven M. Seitz, Anne-Claire Bourland, Peter Gorman, Jess McIntosh, Asier Marzo, Cheng-Te Chi, Ian Gonsher, Steve Kim, McKenna Cisler, Jonathan Lister, Benjamin Navetta, Peter Haas, Ethan Mok, Horatio Han, Beth Phillips, Maartje de Graaf
Publikováno v:
Interactions. 25:8-11
Publikováno v:
IEEE Computer Graphics and Applications. 37:43-51
During the creative process, designers use various techniques and strategies to move from the abstract to the concrete, utilizing different physical and virtual means to represent form. The changes between virtual and physical models are not always f