Zobrazeno 1 - 10
of 148
pro vyhledávání: '"ISBISTER, KATHERINE"'
Autor:
Johns, MJ, Tesfay, Rita, Junior, Mário Escarce, Ezenwa Jr., Emmanuel, Maiorana, Thomas, El-Nasr, Magy Seif, Melcer, Edward, Isbister, Katherine
Info Overload is a minigame within a larger collection aimed at increasing awareness and preparation for an evacuation in the event of a wildfire. The game relies on experiential two-player cooperative gameplay and is played on a mobile device (a pho
Externí odkaz:
http://arxiv.org/abs/2407.09559
Autor:
Johansson, Karin, Robinson, Raquel Breejon, Back, Jon, Bowman, Sarah Lynne, Fey, James, Segura, Elena Márquez, Waern, Annika, Isbister, Katherine
Live action roleplay (larp) has a wide range of applications, and can be relevant in relation to HCI. While there has been research about larp in relation to topics such as embodied interaction, playfulness and futuring published in HCI venues since
Externí odkaz:
http://arxiv.org/abs/2405.08526
Autor:
Robinson, Raquel B, Osborne, Anya, Ji, Chen, Fey, James Collin, Dagan, Ella, Isbister, Katherine
Most currently accepted approaches to evaluating Research through Design (RtD) presume that design prototypes are finalized and ready for robust testing in laboratory or in-the-wild settings. However, it is also valuable to assess designs at intermed
Externí odkaz:
http://arxiv.org/abs/2404.01848
Autor:
Slovak, Petr, Antle, Alissa N., Theofanopoulou, Nikki, Roquet, Claudia Daudén, Gross, James J, Isbister, Katherine
There is a growing interest in HCI to envision, design, and evaluate technology-enabled interventions that support users' emotion regulation. This interest stems in part from increased recognition that the ability to regulate emotions is critical to
Externí odkaz:
http://arxiv.org/abs/2204.00118
Autor:
Isbister, Katherine, Cottrell, Peter, Cecchet, Alessia, Dagan, Ella, Theofanopoulou, Nikki, Bertran, Ferran Altarriba, Horowitz, Aaron J., Mead, Nick, Schwartz, Joel B., Slovak, Petr
We present a Research-through-Design case study of the design and development of an intimate-space tangible device perhaps best understood as a socially assistive robot, aimed at scaffolding children's efforts at emotional regulation. This case study
Externí odkaz:
http://arxiv.org/abs/2104.11340
Autor:
Sanchez, Diana R., McVeigh-Schultz, Joshua, Isbister, Katherine, Tran, Monica, Martinez, Kassidy, Dost, Marjan, Osborne, Anya, Diaz, Daniel, Farillas, Philip, Lang, Timothy, Leeds, Alexandra, Butler, George, Ferronatto, Monique
Publikováno v:
Virtual Worlds; Dec2024, Vol. 3 Issue 4, p418-435, 18p
Autor:
Johansson, Karin, Robinson, Raquel, Back, Jon, Bowman, Sarah Lynne, Fey, James, Márquez Segura, Elena, Waern, Annika, Isbister, Katherine
Publikováno v:
ACM Transactions on Computer-Human Interaction (TOCHI); Oct2024, Vol. 31 Issue 5, p1-35, 35p
Autor:
McVeigh-Schultz, Joshua1 (AUTHOR) jmcvs@sfsu.edu, Isbister, Katherine2 (AUTHOR)
Publikováno v:
Human-Computer Interaction. 2022, Vol. 37 Issue 5, p433-453. 21p.