Zobrazeno 1 - 10
of 912
pro vyhledávání: '"INTERFACE HOMME MACHINE"'
Publikováno v:
Sciences, Eaux & Territoires, Iss 29 (2019)
Adapter le robot à l'homme avec lequel il interagit dans une optique d'amélioration des conditions de travail et d'efficience est l'objectif final de nos travaux. Afin d'y parvenir il est essentiel de comprendre l'Homme en le regardant travailler e
Externí odkaz:
https://doaj.org/article/291eb3e0b962469c92a2bc95a3a30e3d
Autor:
CHANIAUD, Noémie, FLEURY, Sylvain
La démarche de conception centrée utilisateur est devenue incontournable afin de s’assurer de l’utilité, de l’acceptation et de l’utilisabilité d’une nouvelle technologie. Néanmoins, l’émergence des technologies collaboratives et mu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od______2624::cb88952c514056cb6f571667e8b214c9
https://hdl.handle.net/10985/23945
https://hdl.handle.net/10985/23945
Publikováno v:
Digital Creativity. 33:171-181
Innovation is made of different tasks from strategic positioning to the first phases of production. One of the main activities is the generation of ideas through different creativity phases. These creativity activities are carried out in numerous con
Publikováno v:
Scientific Reports
Scientific Reports, 2023, 13 (1), pp.5119. ⟨10.1038/s41598-022-26770-2⟩
Scientific Reports, 2023, 13 (1), pp.5119. ⟨10.1038/s41598-022-26770-2⟩
When attempting to land on a ship deck tossed by the sea, helicopter pilots must make sure that the helicopter can develop sufficient lift to be able to safely touchdown. This reminder of affordance theory led us to model and study the affordance of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fedf8a152e9957ddd4d1f7237c3cc687
https://hal.science/hal-04054227
https://hal.science/hal-04054227
Autor:
Moosavi, Mahdiyeh Sadat, Raimbaud, Pierre, Guillet, Christophe, Plouzeau, Jeremy, Merienne, Frederic
Publikováno v:
Frontiers in Virtual Reality
Frontiers in Virtual Reality, 2023, 4, pp.973083. ⟨10.3389/frvir.2023.973083⟩
Frontiers in Virtual Reality, 2023, 4, pp.973083. ⟨10.3389/frvir.2023.973083⟩
Introduction: Since kinesthetic cues are not present in virtual environments, users have difficulty feeling the heaviness of virtual objects. To address this issue, pseudo-haptic approaches have been proposed to illusorily induce the weight of virtua
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4654dff9ffe299346bd44685e8569ec8
https://hal.science/hal-04003666/file/LISPEN_FIVR_2023_MOOSAVI.pdf
https://hal.science/hal-04003666/file/LISPEN_FIVR_2023_MOOSAVI.pdf
Autor:
Samia Ben Rajeb
Publikováno v:
Interfaces Numériques, Vol 2, Iss 3 (2018)
Quelles sont les opérations cognitives mises en jeu par les nouvelles interfaces numériques disponibles pour collaborer à distance et en temps réel dans les premières phases de la conception ? Pour y répondre, cet article présente d’abord un
Externí odkaz:
https://doaj.org/article/7b20aae0e1eb4c6c957e1aa39487b82f
Nowadays, both text-based and 3D online applications rely on conversational agents and autonomous characters to interact with users. Previous experiments demonstrated that perceived agency, that is to say, one’s belief in interacting with a compute
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::39d39d9301c0ca896724a7ddf114d06d
https://hdl.handle.net/10985/23027
https://hdl.handle.net/10985/23027
We present REC, a Unity open-source tool for developers and researchers to record, export and replay the movements of virtual reality users and virtual characters. Recording both real-time body tracking and animations, this tool makes it possible to
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0714a7cd441f47434d1a1d42fb590b49
https://hdl.handle.net/10985/23029
https://hdl.handle.net/10985/23029
Publikováno v:
Proceedings of the Design Society: DESIGN Conference
16th International Design Conference-DESIGN 2020
16th International Design Conference-DESIGN 2020, Oct 2020, Cavtat, Croatia. pp.1375-1384, ⟨10.1017/dsd.2020.81⟩
16th International Design Conference-DESIGN 2020
16th International Design Conference-DESIGN 2020, Oct 2020, Cavtat, Croatia. pp.1375-1384, ⟨10.1017/dsd.2020.81⟩
Computer-Aided Design (CAD) constitutes an important tool for industrial designers. Similarly, Virtual Reality (VR) has the capability to revolutionize how designers work with its increased sense of scale and perspective. However, existing VR CAD app
Publikováno v:
Formal Techniques for Distributed Objects, Components, and Systems
FORTE 2020: Formal Techniques for Distributed Objects, Components, and Systems
International Conference on Formal Techniques for Networked and Distributed Systems (FORTE 2020)
International Conference on Formal Techniques for Networked and Distributed Systems (FORTE 2020), Jun 2020, Online, France. pp.133-149, ⟨10.1007/978-3-030-50086-3_8⟩
Formal Techniques for Distributed Objects, Components, and Systems ISBN: 9783030500856
FORTE
FORTE 2020: Formal Techniques for Distributed Objects, Components, and Systems
International Conference on Formal Techniques for Networked and Distributed Systems (FORTE 2020)
International Conference on Formal Techniques for Networked and Distributed Systems (FORTE 2020), Jun 2020, Online, France. pp.133-149, ⟨10.1007/978-3-030-50086-3_8⟩
Formal Techniques for Distributed Objects, Components, and Systems ISBN: 9783030500856
FORTE
There are many models of distributed computing, and no unifying mathematical framework for considering them all. One way to sidestep this issue is to start with simple communication and fault models, and use them as building blocks to derive the comp