Zobrazeno 1 - 10
of 540
pro vyhledávání: '"I.3.7 [Computer Graphics]"'
Publikováno v:
Frandsen, L L, Radhakrishnan, U, Chinello, F & Koumaditis, K 2023, Adaptive Immersive VR Training Based on Performance and Self-Efficacy . in Proceedings-2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023 . IEEE, pp. 25-29, 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023, Shanghai, China, 25/03/2023 . https://doi.org/10.1109/VRW58643.2023.00012
Effective training requires that the training experience fits the ability and confidence (i.e., self-efficacy) of the trainee. Specifically, the individual's self-efficacy should ideally be slightly higher than the difficulty of a given task. A signi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::cdf70c176dad83a4900b6d2b597e7aa9
https://pure.au.dk/portal/da/publications/adaptive-immersive-vr-training-based-on-performance-and-selfefficacy(02e35fa5-cba5-4c7b-b372-edfb658c0655).html
https://pure.au.dk/portal/da/publications/adaptive-immersive-vr-training-based-on-performance-and-selfefficacy(02e35fa5-cba5-4c7b-b372-edfb658c0655).html
Publikováno v:
VR Workshops
Radhakrishnan, U, Chinello, F & Koumaditis, K 2021, Immersive virtual reality training : Three cases from the Danish industry . in Proceedings-2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 . IEEE, pp. 581-582, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021, Virtual, Lisbon, Portugal, 27/03/2021 . https://doi.org/10.1109/VRW52623.2021.00008
Radhakrishnan, U, Chinello, F & Koumaditis, K 2021, Immersive virtual reality training : Three cases from the Danish industry . in Proceedings-2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 . IEEE, pp. 581-582, 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021, Virtual, Lisbon, Portugal, 27/03/2021 . https://doi.org/10.1109/VRW52623.2021.00008
Effective industrial training has always been vital. Recently, the need for robust, safe, repeatable and cost-effective digital applications drove many industries to explore immersive technologies and especially Immersive Virtual Reality (IVR) as a p
Autor:
Melo, M., Silva, P., Magalhães, L., Bessa, M., Coelho, A., Moura, J., Rocha, A., Ferreira, F., Cruz, J., Sousa, A.
Virtual Reality (VR) systems may be used with great effectiveness in applications such as urban planning, virtual tourism, cultural heritage and education. In fact, the VR systems allow the visualization and interaction with 3D models, which can work
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f9fe2ffcbebfbfc6747794c6db73e4d4
Characters, like other articulated objects and structures, are typically simulated using articulated dynamics algorithms. There are efficient linear-time algorithms for the simulation of open-chain articulated bodies, but complexity grows notably und
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::11df018b0e893bada56b6c25125ef275
Autor:
Amador, G., Gomes, A.
Water simulation, and more generically fluid simulation, is an important research topic in computer graphics. In 3D Eulerian Navier-Stokes-based water simulations, surface tracking and rendering are two delicate problems. The existing solutions to th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0247d5b45fe32d46668990f98b974539
Autor:
Scandolo, Leonardo, Eisemann, Elmar
Detailed shadows in large-scale environments are challenging. Our approach enables efficient detailed shadow computations for static environments at a low memory cost. It builds upon compressed precomputed multiresolution hierarchies but uses a direc
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::31c5887b58d61fa25d254e403726eb81
The presence or not of collisions between objects is usually required to study the interaction between them, increasing the realism in virtual environments. Collision detection between polygonal objects has been widely studied, and more recently some
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::261960ba0a2631e39d533ef0dbfffbeb
Light field editing is a complex task, due to the large amount of data and the need to keep consistency between views. This has hampered the creation of efficient edit propagation methods, similar to those existing for single images. We propose a fra
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2a4fdd344de4ee8ad7f82b72b63a6922
This paper presents a new real-time method to model and render how sprayed concrete is spread on a surface. The method not only models and renders deposits sprayed from any angle, any distance and with any concrete flow, but it is also able to comput
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::70fd396796dd7d3b9245ecac77162e91