Zobrazeno 1 - 10
of 341
pro vyhledávání: '"I.3.5 [Computer Graphics]"'
Autor:
Amador, G., Gomes, A.
Water simulation, and more generically fluid simulation, is an important research topic in computer graphics. In 3D Eulerian Navier-Stokes-based water simulations, surface tracking and rendering are two delicate problems. The existing solutions to th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0247d5b45fe32d46668990f98b974539
This paper presents a new real-time method to model and render how sprayed concrete is spread on a surface. The method not only models and renders deposits sprayed from any angle, any distance and with any concrete flow, but it is also able to comput
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::70fd396796dd7d3b9245ecac77162e91
Autor:
Ramírez, Esmitt, Coto, Ernesto
Preoperative planning is an essential step before performing any surgical procedure. Computer Aided Orthopedic Surgery (CAOS) systems are extensively used for the planning of surgeries for fractures of lower extremities. These systems are input an X-
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::521a44fd0647028f7738d6e4526efcc3
Autor:
Patow, Gustavo
In this paper we introduce a method for designing a class of engineering structures, namely suspension bridges. These bridges are ubiquitous in the industrialized countries, often appearing in known city landscapes, yet they are complex enough that h
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b03d6e7efa395cae65aa33f71c89432b
We derive a conformal algebra treatment unifying all types of collisions among points, vectors, areas (defined by bivectors and trivectors) and 3D solid objects (defined by trivectors and quadvectors), based in a reformulation of collision queries fr
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5661b034568a4aa8be09ac49b569b31f
Publikováno v:
Computer Graphics Forum, 36(3), 121-132. Wiley-Blackwell
Computer Graphics Forum, 36(3), 121-132
Computer graphics forum, 36(3), 121-132. Wiley-Blackwell
Computer Graphics Forum, 36(3), 121-132
Computer graphics forum, 36(3), 121-132. Wiley-Blackwell
A Diffusion Tensor Imaging (DTI) group study consists of a collection of volumetric diffusion tensor datasets (i.e., an ensemble) acquired from a group of subjects. The multivariate nature of the diffusion tensor imposes challenges on the analysis an
Publikováno v:
HAL
Eurographics 2020 short paper proceedings
Eurographics 2020 short paper proceedings, May 2020, Norrköping, Sweden
Eurographics 2020 short paper proceedings
Eurographics 2020 short paper proceedings, May 2020, Norrköping, Sweden
Pair Correlation Functions (PCF) have been recently spreading as a reliable representation for distributions, enabling the efficient synthesis of point-sets, vector textures and object placement from examples. In this work we introduce a triangulatio
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::eff8d622a580d0a00f67847612703c30
Publikováno v:
Geometry Processing 2018-Symposium Proceedings-Posters: Paris, France, July 7-11, 2018, 3-4
STARTPAGE=3;ENDPAGE=4;TITLE=Geometry Processing 2018-Symposium Proceedings-Posters
STARTPAGE=3;ENDPAGE=4;TITLE=Geometry Processing 2018-Symposium Proceedings-Posters
It is computationally expensive to fit the high-resolution 3D meshes of abraded fragments of archaeological artefacts in a collection. Therefore, simplification of fracture surfaces while preserving the fitting essentials is required to guide and str
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::051c37db14a501a3131de67b50e6d8dc
https://dare.uva.nl/personal/pure/en/publications/using-mathematical-morphology-to-simplify-archaeological-fracture-surfaces(ac50168f-84ad-4458-aabd-dbf514c8ac6d).html
https://dare.uva.nl/personal/pure/en/publications/using-mathematical-morphology-to-simplify-archaeological-fracture-surfaces(ac50168f-84ad-4458-aabd-dbf514c8ac6d).html
Publikováno v:
Eurographics Symposium on Geometry Processing (SGP)
We consider the tasks of representing, analyzing and manipulating maps between shapes. We model maps as densities over the product manifold of the input shapes; these densities can be treated as scalar functions and therefore are manipulable using th
We consider the tasks of representing, analyzing and manipulating maps between shapes. We model maps as densities over the product manifold of the input shapes; these densities can be treated as scalar functions and therefore are manipulable using th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=sygma_______::d78f3040d5d5af0e05e8072c18bd3bba
https://doi.org/10.2312/sgp.20181182
https://doi.org/10.2312/sgp.20181182