Zobrazeno 1 - 10
of 364
pro vyhledávání: '"I.3"'
Recent advances in novel view synthesis (NVS), particularly neural radiance fields (NeRF) and Gaussian splatting (3DGS), have demonstrated impressive results in photorealistic scene rendering. These techniques hold great potential for applications in
Externí odkaz:
http://arxiv.org/abs/2410.17932
Despite recent advances in hardware acceleration of ray tracing, real-time ray budgets remain stubbornly limited at a handful of samples per pixel (spp) on commodity hardware, placing the onus on denoising algorithms to achieve high visual quality fo
Externí odkaz:
http://arxiv.org/abs/2410.11625
Autor:
Nagy, Rajmund, Voss, Hendric, Yoon, Youngwoo, Kucherenko, Taras, Nikolov, Teodor, Hoang-Minh, Thanh, McDonnell, Rachel, Kopp, Stefan, Neff, Michael, Henter, Gustav Eje
Current evaluation practices in speech-driven gesture generation lack standardisation and focus on aspects that are easy to measure over aspects that actually matter. This leads to a situation where it is impossible to know what is the state of the a
Externí odkaz:
http://arxiv.org/abs/2410.06327
Autor:
Yin, Haotian, Musialski, Przemyslaw
We propose a novel method for reconstructing explicit parameterized surfaces from Signed Distance Fields (SDFs), a widely used implicit neural representation (INR) for 3D surfaces. While traditional reconstruction methods like Marching Cubes extract
Externí odkaz:
http://arxiv.org/abs/2410.03123
Autor:
Zirkind, Givon
Medical imaging has kept up with the digital age. Medical images such as x-rays are no longer keep on film or; even made with film. Rather, they are digital. In addition, they are transmitted for reasons of consultation and telehealth as well as arch
Externí odkaz:
http://arxiv.org/abs/2410.09071
Gaussian splatting has demonstrated excellent performance for view synthesis and scene reconstruction. The representation achieves photorealistic quality by optimizing the position, scale, color, and opacity of thousands to millions of 2D or 3D Gauss
Externí odkaz:
http://arxiv.org/abs/2409.12954
We propose a programming technology that bridges cross-platform compatibility and hardware acceleration in ray tracing applications. Our methodology enables developers to define algorithms while our translator manages implementation specifics for dif
Externí odkaz:
http://arxiv.org/abs/2409.12617
Autor:
Poirier-Ginter, Yohan, Gauthier, Alban, Philip, Julien, Lalonde, Jean-Francois, Drettakis, George
Publikováno v:
Computer Graphics Forum, Volume 43 (2024), Number 4
Relighting radiance fields is severely underconstrained for multi-view data, which is most often captured under a single illumination condition; It is especially hard for full scenes containing multiple objects. We introduce a method to create religh
Externí odkaz:
http://arxiv.org/abs/2409.08947
Despite researchers having extensively studied various ways to track body pose on-the-go, most prior work does not take into account wheelchair users, leading to poor tracking performance. Wheelchair users could greatly benefit from this pose informa
Externí odkaz:
http://arxiv.org/abs/2409.08494
We present a robust refinement method for estimating oriented normals from unstructured point clouds. In contrast to previous approaches that either suffer from high computational complexity or fail to achieve desirable accuracy, our novel framework
Externí odkaz:
http://arxiv.org/abs/2409.01100