Zobrazeno 1 - 10
of 45
pro vyhledávání: '"I. Outram"'
Autor:
Hannes Kaufmann, Lenka Lhotska, Benjamin I. Outram, Peter Kán, Jindřich Adolf, Jaromír Doležal
Publikováno v:
VRST
In this paper, we follow up on research dealing with motion learning in Virtual Reality (VR). We investigate the impact of VR motion learning on motion performance, motivation for motion learning and willingness to continue with the motion learning.
Autor:
Benjamin I. Outram
Publikováno v:
Liquid Crystals ISBN: 9780750313629
Liquid Crystals
Liquid Crystals
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::68538f19b821074a6dc0aa49b497d201
https://doi.org/10.1088/978-0-7503-1362-9ch4
https://doi.org/10.1088/978-0-7503-1362-9ch4
Publikováno v:
ETRA
Gaze-based interactions promise to be fast, intuitive and effective in controlling virtual and augmented environments. Yet, there is still a lack of usable 3D navigation and observation techniques. In this work: 1) We introduce a highly advantageous
Publikováno v:
CHI Extended Abstracts
Virtual Reality (VR) devices have increasingly sparked both commercial and academic interest. While applications range from immersive games to real-world simulations, little attention has been given to the display of text in virtual environments. Sin
Publikováno v:
SIGGRAPH Asia 2018 Virtual & Augmented Reality on - SA '18.
Many people want to live a happy and fulfilling life, yet finding this positive sense of well-being is often quite a challenge. Flow is a wonderfully powerful experience that not only feels amazing in the moment but actually improves a person's gener
Autor:
Yukari Konishi, Benjamin I. Outram, Kouta Minamizawa, Ayahiko Sato, Aria Shimbo, Tetsuya Mizuguchi, Reiko Shimizu
Publikováno v:
VSMM
Immersive media technology such as virtual reality provides the unique opportunity to place participants in multi-sensory hyper-connected universes where auditory and visual senses are intimately connected, and worlds can be built out of fractal geom
Publikováno v:
SIGGRAPH Posters
Viewing 360-degree-images and videos through head-mounted displays (HMDs) currently lacks a compelling interface to transition between them. We propose GazeSphere; a navigation system that provides a seamless transition between 360-degree-video envir
Autor:
Kai Kunze, Benjamin Tag, Yun Suen Pai, Megumi Isogai, Hideaki Kimata, Daisuke Ochi, Benjamin I. Outram
Publikováno v:
SIGGRAPH Posters
Layout planning is a process often used in architectural interior design, for factory production plans, and so on. We present CleaVR, a system that provides the user with an immersive virtual reality system that accurately visualizes the layout plan
Autor:
Benjamin I. Outram, S. J. Elston
Publikováno v:
Liquid Crystals. 40:1529-1534
The chiral flexoelectro-optic effect is a candidate for realising sub-millisecond electro-optic technologies. Here, we discuss how flexoelectro-optic switching in cholesteric structures can be enhanced by using the dielectric coupling of the field to
Autor:
Kouta Minamizawa, Nobuhisa Hanamitsu, Yukari Konishi, Tetsuya Mizuguchi, Benjamin I. Outram, Ayahiko Sato
Publikováno v:
Proceedings of the 29th Annual Symposium on User Interface Software and Technology.