Zobrazeno 1 - 10
of 30
pro vyhledávání: '"Hyojung Eom"'
Publikováno v:
Frontiers in Psychiatry, Vol 13 (2022)
Social anxiety disorder (SAD) is a mental disorder characterized by excessive anxiety in social situations. This study aimed to examine the alteration of resting-state functional connectivity in SAD patients related to the virtual reality-based self-
Externí odkaz:
https://doaj.org/article/87be2bb3390a4da2b3c9bdeb85f5ee26
Autor:
Yoon Jae Cho, Jung Yon Yum, Kwanguk Kim, Bokyoung Shin, Hyojung Eom, Yeon-ju Hong, Jiwoong Heo, Jae-jin Kim, Hye Sun Lee, Eunjoo Kim
Publikováno v:
Frontiers in Human Neuroscience, Vol 16 (2022)
BackgroundAttention deficit hyperactivity disorder (ADHD) is clinically diagnosed; however, quantitative analysis to statistically analyze the symptom severity of children with ADHD via the measurement of head movement is still in progress. Studies f
Externí odkaz:
https://doaj.org/article/9e41e71daa92403bb6570178bab9ed78
Autor:
Junhyung Kim, Young Hoon Jung, Yu-Bin Shin, Min-Kyeong Kim, Hyojung Eom, Eunjoo Kim, Joohan Kim, Jae-Jin Kim
Publikováno v:
BMC Psychology, Vol 8, Iss 1, Pp 1-11 (2020)
Abstract Background Functional communication is vital in many areas of daily life, and modifying dysfunctional communication has been emphasized in various social areas, including family and school. The present preliminary study addressed the feasibi
Externí odkaz:
https://doaj.org/article/f608496f1de140cb907cda67d917a1ae
Autor:
Yu-Bin Shin, Jae-Jin Kim, Min-Kyeong Kim, Sunghyon Kyeong, Young Hoon Jung, Hyojung Eom, Eunjoo Kim
Publikováno v:
PLoS ONE, Vol 13, Iss 4, p e0195677 (2018)
Internet gaming disorder (IGD) is a new disorder that warrants further investigation, as recently noted in the research criteria of the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition. Offering controlled environments that increa
Externí odkaz:
https://doaj.org/article/a9509c3c2943433fb9384d1324e5f0de
Publikováno v:
Journal of Attention Disorders. 26:358-369
Objective: This study examined whether distractors in virtual reality (VR) environment affected the attention and hyperactivity in children and adolescents with ADHD. Method: A total of 40 students (21 ADHD, 19 controls) aged between 9 and 17 years p
Autor:
Yu-Bin Shin, Young Hoon Jung, Eunjoo Kim, Junhyung Kim, Hyojung Eom, Joohan Kim, Min-Kyeong Kim, Jae Jin Kim
Publikováno v:
Psychiatry Investigation
Objective Enhancing subjective well-being is an effective way to improve mental health. This study aimed to validate a virtual realitybased interactive feedback program as an intervention tool for promoting subjective well-being.Methods Thirty-six ma
Supplemental material, sj-pdf-1-jad-10.1177_1087054720986229 for Effect of Distractors on Sustained Attention and Hyperactivity in Youth With Attention Deficit Hyperactivity Disorder Using a Mobile Virtual Reality School Program by Narae Hong, Jae-ji
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0bec1b6c857a13af3b6a86667c6ab237
Autor:
Jae Jin Kim, Soo Jeong Kim, Hyojung Eom, Yu-Bin Shin, Young Hoon Jung, Eunjoo Kim, Hyunji Kim
Publikováno v:
JMIR Serious Games, Vol 9, Iss 1, p e22494 (2021)
JMIR Serious Games
JMIR Serious Games
Background Individuals with internet gaming disorder (IGD) report facing family conflicts repeatedly because of their excessive internet gaming. With recent advancements in virtual reality (VR) technology, VR therapy has emerged as a promising method
Autor:
Sunghyon Kyeong, Joon Hee Kwon, Yu-Bin Shin, Sarang Min, Young Hoon Jung, Eunjoo Kim, Narae Lee, Jae Jin Kim, Min-Kyeong Kim, Hyojung Eom
Publikováno v:
JMIR Serious Games
JMIR Serious Games, Vol 8, Iss 4, p e18473 (2020)
JMIR Serious Games, Vol 8, Iss 4, p e18473 (2020)
Background Excessive internet game use frequently leads to various physical, psychological, and social problems, and internet gaming disorder (IGD) has become a serious public health issue worldwide. Recently, virtual reality (VR) therapy has emerged
Publikováno v:
Psychological medicine. 52(7)
BackgroundSocial anxiety disorder (SAD) is characterized by anxiety regarding social situations, avoidance of external social stimuli, and negative self-beliefs. Virtual reality self-training (VRS) at home may be a good interim modality for reducing