Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Humberto Marín-Vega"'
Autor:
Jonathan Hernández-Capistrán, Giner Alor-Hernández, Humberto Marín-Vega, Maritza Bustos-López, Laura Nely Sanchez-Morales, Jose Luis Sanchez-Cervantes
Publikováno v:
Biosensors, Vol 14, Iss 11, p 556 (2024)
Autism Spectrum Disorder (ASD) necessitates comprehensive management, addressing complex challenges in social communication, behavioral regulation, and sensory processing, for which wearable technologies offer valuable tools to monitor and support in
Externí odkaz:
https://doaj.org/article/70bc1540c75942baae641ef2dbba91f7
Autor:
Humberto Marín-Vega, Giner Alor-Hernández, Maritza Bustos-López, Ignacio López-Martínez, Norma Leticia Hernández-Chaparro
Publikováno v:
Future Internet, Vol 15, Iss 12, p 379 (2023)
Extended Reality (XR) is an emerging technology that enables enhanced interaction between the real world and virtual environments. In this study, we conduct a scoping review of XR engines for developing gamified apps and serious games. Our study revo
Externí odkaz:
https://doaj.org/article/3e1d420de9734836a149269c01593386
ZeusAR: a process and an architecture to automate the development of augmented reality serious games
Autor:
Ramón Zatarain-Cabada, Maritza Bustos-López, Humberto Marín-Vega, Giner Alor-Hernández, Luis Omar Colombo-Mendoza
Publikováno v:
Multimedia Tools and Applications. 81:2901-2935
A software development process comprises all the steps necessary to produce a software product. This research proposes a new process for developing augmented reality serious games (ARSGs), which comprises three phases: analysis, configuration, and ge
Autor:
Liliana Avelar-Sosa, Cuauhtémoc Sánchez-Ramírez, Humberto Marín-Vega, Luis Omar Colombo-Mendoza, Jorge Luis García-Alcaraz, Giner Alor-Hernández
Publikováno v:
IET Software. 14:88-97
Gamification refers to the use of rules and game design techniques to involve and motivate people to achieve their goals. This work proposes an application development architecture that can generate game applications with gamification techniques. As
Autor:
Giner Alor-Hernández, Jorge Luis García-Alcaraz, Ramón Zatarain-Cabada, Humberto Marín-Vega, María Lucía Barrón-Estrada
Publikováno v:
Journal of Information Technology Research. 10:1-22
Gamification is the use of game design elements to enhance the teaching-learning process and turn a regular, non-game activity into a fun, engaging game. Simultaneously, serious games are proposed as an efficient and enjoyable way of conducting cogni
Publikováno v:
Research in Computing Science. 111:149-163
Publikováno v:
Research in Computing Science. 129:27-35
Publikováno v:
Research in Computing Science. 65:95-102
Software development is currently experiencing significant growth, and the need to improve user interfaces is an important factor. Given this situation, interface design patterns have emerged as a new means of improving the user experience. However,
Publikováno v:
Communications in Computer and Information Science ISBN: 9783319480237
CITI
CITI
The gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments. Nowadays different knowledge fields, such as medicine, entertainment, education, among others
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::59888d552fc4427c9de2f997ef9a5904
https://doi.org/10.1007/978-3-319-48024-4_12
https://doi.org/10.1007/978-3-319-48024-4_12