Zobrazeno 1 - 4
of 4
pro vyhledávání: '"Hugo Loi"'
Publikováno v:
Physical Review Research, Vol 6, Iss 3, p 033220 (2024)
We study the time evolution of long quantum spin chains subjected to continuous monitoring projected on matrix product states (MPS) with fixed bond dimension, by means of the Time-Dependent Variational Principle (TDVP) algorithm. The latter gives an
Externí odkaz:
https://doaj.org/article/5a7ac74eb4ad4562aeaa0e79870c69bb
Autor:
François Lecordix, Mathieu Brédif, Romain Vergne, Bertrand Duménieu, Nicolas Mellado, Hugo Loi, Joëlle Thollot, Jérémie Ory, Charlotte Hoarau, David Vanderhaeghe, Sidonie Christophe, Antoine Masse, Jérémie Turbet, Thomas Hurtut
Publikováno v:
ICC 2017-28th International Cartographic Conference
ICC 2017-28th International Cartographic Conference, Jul 2017, Washington DC, United States. pp.1-3, ⟨10.5194/ica-proc-1-21-2018⟩
ICC 2017-28th International Cartographic Conference, Jul 2017, Washington DC, United States. pp.1-3, ⟨10.5194/ica-proc-1-21-2018⟩
In the context of custom map design, handling more artistic and expressive tools has been identified as a carto-graphic need, in order to design stylized and expressive maps. Based on previous works on style formalization, an approach for specifying
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5e2b333f6b41ba3d60ce68d8cfc7bd8e
https://hal.archives-ouvertes.fr/hal-01882520
https://hal.archives-ouvertes.fr/hal-01882520
Publikováno v:
ACM Transactions on Graphics
ACM Transactions on Graphics, Association for Computing Machinery, 2017, 36 (3), pp.Article No. 27 ⟨10.1145/2983617⟩
ACM Transactions on Graphics, 2017, 36 (3), pp.Article No. 27 ⟨10.1145/2983617⟩
ACM Transactions on Graphics, Association for Computing Machinery, 2017, 36 (3), pp.Article No. 27 ⟨10.1145/2983617⟩
ACM Transactions on Graphics, 2017, 36 (3), pp.Article No. 27 ⟨10.1145/2983617⟩
This article introduces a programmable method for designing stationary 2D arrangements for element textures, namely textures made of small geometric elements. These textures are ubiquitous in numerous applications of computer-aided illustration. Prev
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7dc9897feb15f11aa7c0487c3f356807
https://hal.inria.fr/hal-01520258
https://hal.inria.fr/hal-01520258
Publikováno v:
Siggraph 2013 Talks
Siggraph 2013 Talks, Jul 2013, Anaheim, United States. ACM, pp.Article No. 43, 2013, Proceeding SIGGRAPH '13 ACM SIGGRAPH 2013 Talks. 〈10.1145/2504459.2504513〉
Siggraph 2013 Talks, Jul 2013, Anaheim, United States. pp.Article No. 43, ⟨10.1145/2504459.2504513⟩
SIGGRAPH Talks
Siggraph 2013 Talks, Jul 2013, Anaheim, United States. ACM, pp.Article No. 43, 2013, Proceeding SIGGRAPH '13 ACM SIGGRAPH 2013 Talks. 〈10.1145/2504459.2504513〉
Siggraph 2013 Talks, Jul 2013, Anaheim, United States. pp.Article No. 43, ⟨10.1145/2504459.2504513⟩
SIGGRAPH Talks
International audience; In this work, we call "discrete texture" any repetitive pattern composed of small, perceivable elements. A lot of art techniques involve manual production of discrete textures, that is very expensive. We address the problem of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fa379e9e39d77ac72a479f0070f9c0ce
https://hal.inria.fr/hal-00857482
https://hal.inria.fr/hal-00857482