Zobrazeno 1 - 10
of 19
pro vyhledávání: '"Hugh C. Lauer"'
Publikováno v:
The Journal of the Institute of Image Information and Television Engineers. 54:1339-1348
This paper describes a convolution with a systolic array structure for perspective projection in real-time volume graphics based on the shear-warp method. In the original method, the further the ray proceeds, the more voxels are required to calculate
Autor:
Hugh C. Lauer, A. Sawada, Ron Kikinis, Shin Nakajima, Christina Fyock, Sarah F. Gibson, Randy B. Osborne, Neil McKenzie, Eric Grimson, Takeo Kanade, Andrew Mor, Joseph T. Samosky, Hide Ohkami
Publikováno v:
Medical Image Analysis. 2:121-132
Surgical simulation has many applications in medical education, surgical training, surgical planning and intra-operative assistance. However, extending current surface-based computer graphics methods to model phenomena such as the deformation, cuttin
Publikováno v:
Monographs in Computer Science ISBN: 038720170X
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::8bb12933691dbf54db1a7969d1e56ed1
https://doi.org/10.1007/0-387-21821-1_23
https://doi.org/10.1007/0-387-21821-1_23
Publikováno v:
SI3D
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the best of ray-per-pixel volume rendering algorithms (full image order), whi
Autor:
David D. Redell, Yogen K. Dalal, Thomas R. Horsley, Hugh C. Lauer, William C. Lynch, Paul R. McJones, Hal G. Murray, Stephen C. Purcell
Publikováno v:
Classic Operating Systems ISBN: 9781441928818
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::fd5b3786d44a4d5c57399db4acb0da40
https://doi.org/10.1007/978-1-4757-3510-9_20
https://doi.org/10.1007/978-1-4757-3510-9_20
Publikováno v:
SIGGRAPH
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice processing. Our discussion of the architecture focuses mainly on the rend
Publikováno v:
VVS
The paper describes an object order real time volume rendering architecture using an adaptive resampling scheme to perform resampling operations in a unified parallel pipeline manner for both parallel and perspective projections. Unlike parallel proj
Autor:
Sarah F. Gibson, Takahide Ohkami, Neil McKenzie, Hugh C. Lauer, Andrew Mor, A. Sawada, Joe Samosky, Ron Kikinis, Takeo Kanade, W. Eric L. Grimson, Christina Fyock, Shin Nakajima, Randy B. Osborne
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783540627340
CVRMed
CVRMed
A system for simulating arthroscopic knee surgery that is based on volumetric object models derived from 3D Magnetic Resonance Imaging is presented. Feedback is provided to the user via real-time volume rendering and force feedback for haptic explora
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2bcba267861722e06c5c3e504e1d7336
https://doi.org/10.1007/bfb0029258
https://doi.org/10.1007/bfb0029258
Autor:
Hugh C. Lauer, Neil McKenzie, Takahide Ohkami, Sarah F. Gibson, Randy B. Osborne, Wally Hiatt, Hanspeter Pfister
Publikováno v:
Workshop on Graphics Hardware
EM-Cube is a VLSI architecture for low-cost, high quality volume rendering at full video frame rates. Derived from the Cube4 architecture developed at SUNY at Stony Brook, EM-Cube computes sample points and gradients on-the-fly to project 3-dimension
Autor:
Hiromitsu Shimakawa, Chia Shen, John Howard, Randy B. Osborne, Morikazu Takegaki, Ichiro Mizunuma, Hugh C. Lauer, Qin Zheng
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783540606475
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ab0068a63f805ae589ece86321bee1c7
https://doi.org/10.1007/bfb0019265
https://doi.org/10.1007/bfb0019265