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Use of Gamification Model for Homeroom Teacher in Conducting Learning Assessment (Qualitative Study)
Autor:
Retno Ariyanti Nurningtias, Hudzaifi Syah Tsalits Taufiqi, Muhammad Raihan Zaki, Rizki Hikmawan
Publikováno v:
IJIE (Indonesian Journal of Informatics Education), Vol 6, Iss 1, Pp 24-31 (2022)
Gamification is a game element but is included in non-game contexts because it is used as an effective motivational tool. The performance performed by using gamification becomes more attractive to users. The focus of the problem is determined by the
Externí odkaz:
https://doaj.org/article/1d1b352ce428498bbba8bdf649e66991