Zobrazeno 1 - 10
of 21
pro vyhledávání: '"Hua-Jun Hong"'
Autor:
Cheng-Hsin Hsu, Li-Wen Pan, Amatur Rahman, Nalini Venkatasubramanian, Mahmudur Rahman, Yusuf Sarwar Uddin, Hua-Jun Hong
Publikováno v:
Journal of Systems Architecture. 97:65-76
In this paper, we design and implement an Internet-of-Things (IoT) based platform for developing cities using environmental sensing as a driving application. Since ubiquitous and free WiFi access is not available in most developing cities, IoT deploy
Publikováno v:
IEEE Transactions on Multimedia. 20:345-360
Mobile devices are getting increasingly popular all over the world. Mobile users in developing countries however rarely have Internet access which puts them at economic and social disadvantages compared to their counterparts in developed countries. W
Publikováno v:
IEEE Internet of Things Journal. 3:299-313
Wearable and mobile devices are widely used for crowdsensing, as they come with many sensors and are carried everywhere. Among the sensing data, videos annotated with temporal–spatial metadata contain huge amount of information, but consume too muc
Autor:
Pei-Hsuan Tsai, Yu-Rong Wang, Cheng-Hsin Hsu, Yusuf Sarwar Uddin, Yu-Chen Hsieh, Hua-Jun Hong, Qiuxi Zhu, Nalini Venkatasubramanian
Publikováno v:
NOMS
We demonstrate a managed edge computing platform for Internet-of-Things (IoT) devices, which supports dynamic deployment of virtualized containers running distributed analytics. We build a model city, and install multiple Raspberry Pis as minions, an
Publikováno v:
INFOCOM Workshops
In this work, we aim to address the reliability issues in community-wide large-scale Internet-of-Things (IoT) deployments. Traditional IoT systems depend heavily on infrastructure thus are difficult to scale up and operate reliably to cover wide area
Publikováno v:
IEEE Transactions on Circuits and Systems for Video Technology. 25:2078-2091
We study the problem of optimally adapting ongoing cloud gaming sessions to maximize the gamer experience in dynamic environments. The considered problem is quite challenging because: 1) gamer experience is subjective and hard to quantify; 2) the exi
Publikováno v:
IEEE Transactions on Cloud Computing. 3:42-53
Optimizing cloud gaming experience is no easy task due to the complex tradeoff between gamer quality of experience (QoE) and provider net profit. We tackle the challenge and study an optimization problem to maximize the cloud gaming provider’s tota
Publikováno v:
Frontiers of Multimedia Research ISBN: 9781970001075
Frontiers of Multimedia Research
Frontiers of Multimedia Research
In cloud computing, minions refer to virtual or physical machines that carry out the actual workload. Minions in the cloud hide in faraway data centers and thus cloud computing is less friendly to multimedia applications. The fog computing paradigm p
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::4f2d0aecf67dfbf233ff1996f1855e13
https://doi.org/10.1145/3122865.3122876
https://doi.org/10.1145/3122865.3122876
Autor:
Pei-Hsuan Tsai, Afia Afrin, Yusuf Sarwar Uddin, Mahmudur Rahman, Hua-Jun Hong, Nalini Venkatasubramanian, Cheng-Hsin Hsu, Amatur Rahman
Publikováno v:
ARM@Middleware
In this paper, we design and implement an Internet-of-Things (IoT) based platform for developing cities using environmental sensing as driving application with a set of air quality sensors that periodically upload sensor data to the cloud. Ubiquitous
Autor:
Nalini Venkatasubramanian, Pei-Hsuan Tsai, Hua-Jun Hong, An-Chieh Cheng, Yusuf Sarwar Uddin, Cheng-Hsin Hsu
Publikováno v:
CloudCom
Modern IoT analytics are computational and data intensive. Existing analytics are mostly hosted in cloud data centers, and may suffer from high latency, network congestion, and privacy issues. In this paper, we design, implement, and evaluate a fog c