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pro vyhledávání: '"Hua (Jonathan) Ye"'
Publikováno v:
IEEE Transactions on Engineering Management. :1-12
Autor:
Hua (Jonathan) Ye
Publikováno v:
Internet Research. 32:1595-1616
PurposeIn crowdsourcing contests, the capabilities and performance of individual workers (solvers) determine whether seeker firms can obtain satisfactory solutions from the platform. It is noted that solvers may learn such skills in crowdsourcing fro
Autor:
Hua (Jonathan) Ye
Publikováno v:
Academy of Management Proceedings. 2022
Publikováno v:
Accounting Horizons. 36:197-220
SYNOPSIS Several studies have pointed to the transformative effects of blockchain on a wide spectrum of firms, industries, and professions. Despite the arguable consensus within the business community that blockchain will have a real impact on the wa
Publikováno v:
Journal of Management Information Systems. 38:457-483
Valuation of digital content has important individual, organizational, and microeconomic implications. Yet, the existing understanding of digital content consumption is focused primarily on consump...
Publikováno v:
Behaviour & Information Technology. 40:837-854
Gamification can be an effective mechanism of engaging individual users (i.e. solvers) in task solving on competitive crowdsourcing platforms. However, past literature lacks a nuanced understanding...
Autor:
Hua (Jonathan) Ye
Publikováno v:
Service Science. 10:423-441
Can mobile data service platforms support users to make quality mobile apps? If so, what should the platforms do to encourage quality mobile data services from users? Cognitive evaluation theory is useful in explaining human behaviors based on indivi
Publikováno v:
ACM SIGMIS Database: the DATABASE for Advances in Information Systems. 49:30-45
Social media has increasingly been used in both personal and professional communications. Past studies note that individuals of digital fluency present distinctive behaviors in technology use. However, limited research has explored how digital fluenc
Publikováno v:
Computers in Human Behavior. 81:124-136
Participation of individual workers (i.e., solvers) is critical to the viability and success of crowdsourcing platforms. Past literature indicates that gamification artifacts, by intriguing solvers’ intrinsic motivations, can encourage solvers’ p
Autor:
Atreyi Kankanhalli, Hua (Jonathan) Ye
Publikováno v:
MIS Quarterly. 42:165-187
User participation is increasingly being seen as a way to mitigate the challenges that firms face in innovation, such as high costs and uncertainty of customer acceptance of their innovations. Thus, firms are establishing online platforms to support