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pro vyhledávání: '"Holly Tessler"'
Autor:
Holly Tessler, Paul Long
Publikováno v:
Journal of Beatles Studies, Vol 2024, Iss Spring, Pp 3-8 (2024)
This article was published open access under a CC BY licence: https://creativecommons.org/licences/by/4.0.
Externí odkaz:
https://doaj.org/article/522dda1664c7411b9b3bb3319d1da55a
Publikováno v:
Journal of Beatles Studies. 2022:131-162
Autor:
Holly Tessler, Paul Long
Publikováno v:
Journal of Beatles Studies. 2022:3-9
Autor:
Holly Tessler
Publikováno v:
Popular Music History
Beginning with consideration of why the term ‘curation’ has come to be so ubiquitous in popular culture, this special issue looks at the ways in which curation work today happens across an array of popular music activity. More than simply selecti
Autor:
Holly Tessler
Publikováno v:
Business Innovation and Disruption in the Music Industry. :33-52
Autor:
Kenneth Forbes, Holly Tessler
Publikováno v:
Digital Piracy: A Global, Multidisciplinary Account
My Research Space
My Research Space
piracy,. new. media. and. consumer. choice. Kenneth Forbes, Holly Tessler This chapter aims to critically assess the ontological, cultural and industrial implications of the notion of 'digital music piracy'. Starting from the position that there is a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::fc7edda46169618e7f1b611df67822fd
Autor:
Holly Tessler
Publikováno v:
Popular Music History. 9:48-63
This article seeks to trace the origins of the contemporary Beatles brand between 1970-1995. In the years immediately following the Beatles’ breakup, The companies who controlled the Beatles’ primary intellectual property assets established an ad
Autor:
Holly Tessler
Publikováno v:
From Pac-Man to Pop Music ISBN: 9781351217743
The Simlish experience is a part of a larger strategy by Electronic Arts' (EA) and other video game publishers to introduce new and previously unfamiliar music to a worldwide audience. EA makes further reference to a 2003 study which indicated that i
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6d5c88a46acab45a2b811bebf0b4f2e3
https://doi.org/10.4324/9781351217743-2
https://doi.org/10.4324/9781351217743-2
As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never
Autor:
Holly Tessler
Publikováno v:
The Radio Journal: International Studies in Broadcast and Audio Media. 4:49-67