Zobrazeno 1 - 10
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pro vyhledávání: '"Hodgins A"'
Recent advancements in physics-based character animation leverage deep learning to generate agile and natural motion, enabling characters to execute movements such as backflips, boxing, and tennis. However, reproducing the selection and use of divers
Externí odkaz:
http://arxiv.org/abs/2407.16210
Autor:
Luo, Zhengyi, Wang, Jiashun, Liu, Kangni, Zhang, Haotian, Tessler, Chen, Wang, Jingbo, Yuan, Ye, Cao, Jinkun, Lin, Zihui, Wang, Fengyi, Hodgins, Jessica, Kitani, Kris
We present SMPLOlympics, a collection of physically simulated environments that allow humanoids to compete in a variety of Olympic sports. Sports simulation offers a rich and standardized testing ground for evaluating and improving the capabilities o
Externí odkaz:
http://arxiv.org/abs/2407.00187
Hand motion capture data is now relatively easy to obtain, even for complicated grasps; however this data is of limited use without the ability to retarget it onto the hands of a specific character or robot. The target hand may differ dramatically in
Externí odkaz:
http://arxiv.org/abs/2402.04820
Autor:
Wang, Ziyan, Nam, Giljoo, Bozic, Aljaz, Cao, Chen, Saragih, Jason, Zollhoefer, Michael, Hodgins, Jessica
Hair plays a significant role in personal identity and appearance, making it an essential component of high-quality, photorealistic avatars. Existing approaches either focus on modeling the facial region only or rely on personalized models, limiting
Externí odkaz:
http://arxiv.org/abs/2312.08679
Autor:
Xiang, Donglai, Prada, Fabian, Cao, Zhe, Guo, Kaiwen, Wu, Chenglei, Hodgins, Jessica, Bagautdinov, Timur
Clothing is an important part of human appearance but challenging to model in photorealistic avatars. In this work we present avatars with dynamically moving loose clothing that can be faithfully driven by sparse RGB-D inputs as well as body and face
Externí odkaz:
http://arxiv.org/abs/2310.05917
Autor:
Mayra Cruz Tleugabulova, Sandra P. Melo, Aaron Wong, Alexander Arlantico, Meizi Liu, Joshua D. Webster, Julia Lau, Antonie Lechner, Basak Corak, Jonathan J. Hodgins, Venkata S. Garlapati, Marco De Simone, Ben Korin, Shimrit Avraham, Jessica Lund, Surinder Jeet, Alexander Reiss, Hannah Bender, Cary D. Austin, Spyros Darmanis, Zora Modrusan, Hans Brightbill, Steffen Durinck, Michael S. Diamond, Christoph Schneider, Andrey S. Shaw, Maximilian Nitschké
Publikováno v:
Nature Communications, Vol 15, Iss 1, Pp 1-18 (2024)
Abstract Macrophages are pleiotropic and diverse cells that populate all tissues of the body. Besides tissue-specific resident macrophages such as alveolar macrophages, Kupffer cells, and microglia, multiple organs harbor at least two subtypes of oth
Externí odkaz:
https://doaj.org/article/8c774d5b94e343909907863638161289
Autor:
Altvater-Hughes, Tess E.1 (AUTHOR) altvatet@uoguelph.ca, Hodgins, Harold P.2 (AUTHOR) hhodgins@uwaterloo.ca, Hodgins, Douglas C.1 (AUTHOR) dhodgins@uoguelph.ca, Bauman, Cathy A.3 (AUTHOR) cbauman@uoguelph.ca, Paibomesai, Marlene A.4 (AUTHOR) marlene.paibomesai@ontario.ca, Mallard, Bonnie A.1 (AUTHOR) bmallard@ovc.uoguelph.ca
Publikováno v:
Animals (2076-2615). Oct2024, Vol. 14 Issue 19, p2841. 21p.
We present a method for reproducing complex multi-character interactions for physically simulated humanoid characters using deep reinforcement learning. Our method learns control policies for characters that imitate not only individual motions, but a
Externí odkaz:
http://arxiv.org/abs/2305.20041
Autor:
O'Brien, James F., Hodgins, Jessica K.
Publikováno v:
James F. O'Brien and Jessica K. Hodgins. "Animating Fracture". Communications of the ACM, 43(7):68-75, July 2000
We have developed a simulation technique that uses non-linear finite element analysis and elastic fracture mechanics to compute physically plausible motion for three-dimensional, solid objects as they break, crack, or tear. When these objects deform
Externí odkaz:
http://arxiv.org/abs/2303.10809
Publikováno v:
IEEE Computer Graphics and Applications, 20(4):86-96, 2000
Objects that move in response to the actions of a main character often make an important contribution to the visual richness of an animated scene. We use the term "secondary motion" to refer to passive motions generated in response to the movements o
Externí odkaz:
http://arxiv.org/abs/2303.10551