Zobrazeno 1 - 10
of 187
pro vyhledávání: '"Hodgins, Jessica K."'
Hand motion capture data is now relatively easy to obtain, even for complicated grasps; however this data is of limited use without the ability to retarget it onto the hands of a specific character or robot. The target hand may differ dramatically in
Externí odkaz:
http://arxiv.org/abs/2402.04820
Autor:
O'Brien, James F., Hodgins, Jessica K.
Publikováno v:
James F. O'Brien and Jessica K. Hodgins. "Animating Fracture". Communications of the ACM, 43(7):68-75, July 2000
We have developed a simulation technique that uses non-linear finite element analysis and elastic fracture mechanics to compute physically plausible motion for three-dimensional, solid objects as they break, crack, or tear. When these objects deform
Externí odkaz:
http://arxiv.org/abs/2303.10809
Publikováno v:
IEEE Computer Graphics and Applications, 20(4):86-96, 2000
Objects that move in response to the actions of a main character often make an important contribution to the visual richness of an animated scene. We use the term "secondary motion" to refer to passive motions generated in response to the movements o
Externí odkaz:
http://arxiv.org/abs/2303.10551
Publikováno v:
In Proceedings of ACM SIGGRAPH 2000, pages 29-36, August 2000
In this paper, we introduce techniques for animating explosions and their effects. The primary effect of an explosion is a disturbance that causes a shock wave to propagate through the surrounding medium. This disturbance determines the behavior of n
Externí odkaz:
http://arxiv.org/abs/2303.10541
Publikováno v:
In Proceedings of Graphics Interface 2000, pages 53-60, May 2000
This paper describes a technique for using magnetic motion capture data to determine the joint parameters of an articulated hierarchy. This technique makes it possible to determine limb lengths, joint locations, and sensor placement for a human subje
Externí odkaz:
http://arxiv.org/abs/2303.10532
Children's drawings have a wonderful inventiveness, creativity, and variety to them. We present a system that automatically animates children's drawings of the human figure, is robust to the variance inherent in these depictions, and is simple and st
Externí odkaz:
http://arxiv.org/abs/2303.12741
Autor:
O'Brien, James F., Hodgins, Jessica K.
Publikováno v:
In Proceedings of ACM SIGGRAPH 1999, pages 137-146. ACM Press, August 1999
In this paper, we augment existing techniques for simulating flexible objects to include models for crack initiation and propagation in three-dimensional volumes. By analyzing the stress tensors computed over a finite element model, the simulation de
Externí odkaz:
http://arxiv.org/abs/2303.02934
Publikováno v:
Computer Graphics Forum, 18(1):17-26, 1999
Computer animations often lack the subtle environmental changes that should occur due to the actions of the characters. Squealing car tires usually leave no skid marks, airplanes rarely leave jet trails in the sky, and most runners leave no footprint
Externí odkaz:
http://arxiv.org/abs/2302.08683
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics, 4(4):101-113, December 1998
Human figures have been animated using a variety of geometric models including stick figures, polygonal models, and NURBS-based models with muscles, flexible skin, or clothing. This paper reports on experimental results indicating that a viewer's per
Externí odkaz:
http://arxiv.org/abs/2302.07489
Publikováno v:
In Proceedings of ACM SIGGRAPH 95, pages 71-78. ACM Press, August 1995
This paper describes algorithms for the animation of men and women performing three dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors using control algorithms that cause a physically realistic model to perform t
Externí odkaz:
http://arxiv.org/abs/2302.06108