Zobrazeno 1 - 10
of 40
pro vyhledávání: '"Ho-Lun Cheng"'
Autor:
Chek Tien Tan, Ho-lun Cheng
Publikováno v:
International Journal of Computer Games Technology, Vol 2011 (2011)
This paper proposes a novel agent personality representation model used to provide interagent adaptation in modern games, coined as the Tactical Agent Personality (TAP). The TAP represents the tactical footprints of a game agent using a weighted netw
Externí odkaz:
https://doaj.org/article/b67b510a489448f6a7d27bcb803d1984
Autor:
Chek Tan, Ho-lun Cheng
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 3:37-42
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a personality adaptation module encapsulated in a reinforcement learning
Autor:
Chek Tan, Cheng Ho-lun Cheng
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 4:120-125
Tactical Agent Personality (TAP) is a modeling concept to capture tactical patterns in game agents, based on a personality concept introduced by Tan and Cheng (2007), to allow behavior adaptation to different play styles. We introduced a weighted seq
Publikováno v:
Applied Mathematics and Computation. 354:42-57
For any given implicit surface satisfying two Lipschitz conditions, this work triangulates the surface using a set of 4-dimensional points with small Hausdorff distances. Every 4-dimensional point is a 3-dimensional point with a weight. Compared to t
Publikováno v:
Journal of Mathematical Biology. 76:779-793
This study proposes a novel approach, namely, skin flow complex algorithm (SFCA), to decompose the molecular skin surface into topological disks. The main contributions of SFCA include providing a simple decomposition and fast calculation of the mole
Publikováno v:
Journal of Healthcare Engineering, Vol 2017 (2017)
Journal of Healthcare Engineering
Journal of Healthcare Engineering
Molecular skin surface (MSS), proposed by Edelsbrunner, is a C2 continuous smooth surface modeling approach of biological macromolecules. Compared to the traditional methods of molecular surface representations (e.g., the solvent exclusive surface),
Autor:
Xin Zhong, Deping Yu, Terence Sim, Ho-Lun Cheng, Kelvin Weng Chiong Foong, Yoke San Wong, Wen Feng Lu
Publikováno v:
Computers in Industry. 64:1355-1370
A 3D dental biometrics framework and a pose invariant dental identification (PIDI) technique are proposed for human identification in this study. As best as we can tell, this study is the first attempt at 3D dental biometrics. Using 3D overcomes a nu
Autor:
Chek Tien Tan, Ho-lun Cheng
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 6:186-191
This paper proposes an automatic model-based approach that enables adaptive decision making in modern virtual games. It builds upon the Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture which has shown to provide plausible adaptive decis
Autor:
Chek Tien Tan, Ho-lun Cheng
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 5:94-99
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player acting in a virtual environment, which implies that the problem can be decom
Autor:
Xinwei Shi, Ho-Lun Cheng
Publikováno v:
IEEE Visualization
Quality surface meshes for molecular models are desirable in the studies of protein shapes and functionalities. However, there is still no robust software that is capable to generate such meshes with good quality. In this paper, we present a Delaunay