Zobrazeno 1 - 2
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pro vyhledávání: '"Hiromu Naito"'
Publikováno v:
IIAI-AAI
In terms of basketball, a player always decides an option of the next movement what leads to get score. In this research, we propose an environment focusing on a ball holder, who has to select the next action. As a support, our environment visualizes
Publikováno v:
IIAI-AAI
In this study, we focus on basketball tactics identification skills and provide learning support. In previous research, we implemented and presented a system that automatically extracts scenes where predefined tactics are used in basketball games for