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3D meshes are one of the main components of Virtual Reality applications. However, many network and computational resources are required to process 3D meshes in real-time. A potential solution to this challenge is to dynamically adapt the Level of De
Externí odkaz:
http://arxiv.org/abs/2406.06888
Autor:
Hien Tran Thuy
Publikováno v:
Dong Thap University Journal of Science. :41-47