Zobrazeno 1 - 10
of 20
pro vyhledávání: '"Hideki Todo"'
Autor:
Hideki Todo, Yasushi Yamaguchi
Publikováno v:
Computational Visual Media, Vol 3, Iss 1, Pp 21-31 (2017)
Abstract Although many photorealistic relighting methods provide a way to change the illumination of objects in a digital photograph, it is currently difficult to relight digital illustrations having a cartoon shading style. The main difference betwe
Externí odkaz:
https://doaj.org/article/9da3d66a61ad42cb93073e45d22e4199
Publikováno v:
PLoS ONE, Vol 13, Iss 4, p e0195852 (2018)
In this paper, we present a three-dimensional (3D) digitization technique for natural objects, such as insects and plants. The key idea is to combine X-ray computed tomography (CT) and photographs to obtain both complicated 3D shapes and surface text
Externí odkaz:
https://doaj.org/article/4528a86afe62439e9d781484d3f61200
Publikováno v:
Special Interest Group on Computer Graphics and Interactive Techniques Conference Proceedings.
Publikováno v:
The Visual Computer. 36:541-558
Subsurface scattering involves the complicated behavior of light beneath the surfaces of translucent objects that includes scattering and absorption inside the object’s volume. Physically accurate numerical representation of subsurface scattering r
Publikováno v:
The Visual Computer. 35:175-190
This paper proposes an inverse approach for modeling the appearance of interwoven cloth. Creating the desired appearance in cloth is difficult because many factors, such as the type of thread and the weaving pattern, have to be considered. Design too
Publikováno v:
The Journal of the Society for Art and Science. 16:94-101
Autor:
Yasushi Yamaguchi, Hideki Todo
Publikováno v:
Computational Visual Media, Vol 3, Iss 1, Pp 21-31 (2017)
Although many photorealistic relighting methods provide a way to change the illumination of objects in a digital photograph, it is currently difficult to relight digital illustrations having a cartoon shading style. The main difference between photor
Publikováno v:
I3D
To create brush-stroke style animation with temporal coherence, the artist needs to refer the previous frame carefully for drawing. Moreover, brush-stroke lighting style is challenging to animate coherently because it dynamically changes and contains
Publikováno v:
The Visual Computer. 29:473-480
The Lit-Sphere model proposed by Sloan et al. (Proceedings of Graphics Interface 2001, pp. 143---150, 2001) is a method for emulating expressive artistic shading styles for 3D scenes. Assuming that artistic shading styles are described by view space
Publikováno v:
SIGGRAPH Posters
Realistic image synthesis is an important research goal in computer graphics. One important factor to achieve this goal is a bidirectional reflectance distribution function (BRDF) that mainly governs an appearance of an object. Many BRDF models have