Zobrazeno 1 - 10
of 248
pro vyhledávání: '"Hidden surface determination"'
Publikováno v:
Al-Rafidain Engineering Journal (AREJ). 26:300-308
Publikováno v:
International Journal of Recent Technology and Engineering (IJRTE). 10:79-84
In recent years, there has been a lot of research on how to achieve interaction between users and virtual objects using augmented reality. Interaction technologies in augmented reality need to enable users to handle virtual objects intuitively. In ad
Publikováno v:
ACM Transactions on Graphics. 40:1-21
In Computer Graphics, the two main approaches to rendering and visibility involve ray tracing and rasterization. However, a limitation of both approaches is that they essentially use point sampling. This is the source of noise and aliasing, and also
Publikováno v:
International Journal of Foundations of Computer Science. 31:539-549
We investigate the problem of finding the visible pieces of a scene of objects from a specified viewpoint. In particular, we are interested in the design of an efficient hidden surface removal algorithm for a scene comprised of iso-oriented rectangle
Publikováno v:
Proceedings of International Conference on Artificial Life and Robotics. 25:728-731
Autor:
Keita Watanabe, Yuji Sakamoto
Publikováno v:
International Workshop on Advanced Imaging Technology (IWAIT) 2021.
Computer-generated hologram runs into difficulty with multi-perspective rendering because it handles threedimensional images. In this study, we propose a hidden surface removal method that enables continuous motion parallax by ray tracing from a poin
Publikováno v:
VR
Conventional swept-volume displays can provide accurate physical cues for depth perception. However, the corresponding texture reproduction does not have high quality because such displays employ high-speed projectors with low bit-depth and low resol
Autor:
Takaaki Toyota, Takahiro Shinoda, Takahiro Ishizu, Amane Takei, Makoto Sakamoto, Takao Ito, Masamichi Hori
Publikováno v:
Advances in Science, Technology and Engineering Systems Journal. 4:359-365
Autor:
Takeshi Yamaguchi, Hiroshi Yoshikawa
Publikováno v:
Applied Sciences
Volume 8
Issue 10
Applied Sciences, Vol 8, Iss 10, p 1955 (2018)
Volume 8
Issue 10
Applied Sciences, Vol 8, Iss 10, p 1955 (2018)
We have developed an output device for a computer-generated hologram (CGH) named a fringe printer, which can output a 0.35- &mu
m plane-type hologram. We also proposed several CGH with a fringe printer. A computer-generated rainbow hologram (CGR
m plane-type hologram. We also proposed several CGH with a fringe printer. A computer-generated rainbow hologram (CGR
Publikováno v:
SIBGRAPI
3D CAD models are widely used to improve management of large-scale engineering projects. Examples include Building Information Modeling (BIM) and Oil & Gas industrial plants. Maintaining these facilities is a critical task that often involves anti-co