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Autor:
B. J. Korites
Publikováno v:
Python Graphics ISBN: 9781484233771
Most of the models used in the previous chapters were essentially stick figures constructed of dots and lines. When such objects are viewed in three dimensions, it is possible to see the lines on the back side, as if the objects were transparent. Thi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::b67cf2776f2f2f81165358a30e495bdd
https://doi.org/10.1007/978-1-4842-3378-8_6
https://doi.org/10.1007/978-1-4842-3378-8_6
Autor:
Dugan Um
Publikováno v:
Solid Modeling and Applications ISBN: 9783319745930
Solid Modeling and Applications ISBN: 9783319218212
Solid Modeling and Applications ISBN: 9783319218212
This chapter represents two important computer graphics techniques used in modeling software and hardware.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::251ed0524f6126cf6200b2e5034d551c
https://doi.org/10.1007/978-3-319-74594-7_5
https://doi.org/10.1007/978-3-319-74594-7_5
Autor:
Georg Klein, David W. Murray
Publikováno v:
BMVC
This paper demonstrates a real-time, full-3D edge tracker based on a particle filter. In contrast to previous methods this system is capable of tracking complex self-occluding three-dimensional structures. The system exploits graphics hardware in a n
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::44df244117e45ae91f960b8b63a00757
https://ora.ox.ac.uk/objects/uuid:24bccbbe-06d4-411d-9c09-c93b252330d2
https://ora.ox.ac.uk/objects/uuid:24bccbbe-06d4-411d-9c09-c93b252330d2
Publikováno v:
Information Technology Journal. 10:899-903
Publikováno v:
Journal of Computer Applications. 30:620-624
Autor:
Roberto Cipolla, Tom Drummond
Publikováno v:
IEEE Transactions on Pattern Analysis and Machine Intelligence. 24:932-946
Presents a framework for three-dimensional model-based tracking. Graphical rendering technology is combined with constrained active contour tracking to create a robust wire-frame tracking system. It operates in real time at video frame rate (25 Hz) o
Autor:
Roberto Cipolla, Tom Drummond
Publikováno v:
Image and Vision Computing. 20:427-433
This paper presents a novel three-dimensional model-based tracking system which has been incorporated into a visual servoing system. The tracking system combines modern graphical rendering technology with constrained active contour tracking technique
Autor:
John K. Hall, Yerahmiel Doytsher
Publikováno v:
Computers & Geosciences. 27:77-83
Autor:
Helmut Pottmann, Martin Peternell
Publikováno v:
Computer Aided Geometric Design. 15:165-186
We briefly introduce to the basics of Laguerre geometry and then show that this classical sphere geometry can be applied to solve various problems in geometric design. In the present part, we focus on applications of the cyclographic model of Laguerr