Zobrazeno 1 - 10
of 37
pro vyhledávání: '"Heylen, Dirk K. J."'
Autor:
Chen, Pei-Yu, Tielman, Myrthe L., Heylen, Dirk K. J., Jonker, Catholijn M., van Riemsdijk, M. Birna
AI alignment is about ensuring AI systems only pursue goals and activities that are beneficial to humans. Most of the current approach to AI alignment is to learn what humans value from their behavioural data. This paper proposes a different way of l
Externí odkaz:
http://arxiv.org/abs/2301.06421
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Autor:
Moreno, Alejandro, Poppe, R.W., Gibson, Jenny L., Heylen, Dirk K J, Sub Multimedia, Multimedia
Publikováno v:
International journal of human-computer studies, 129, 55-63. Academic Press Inc.
International Journal of Human Computer Studies, 129, 55. Academic Press Inc.
International Journal of Human Computer Studies, 129, 55. Academic Press Inc.
Promoting physical activity is one of the main goals of interactive playgrounds. To validate whether this goal is met, we need to measure the amount of physical player activity. Traditional methods of measuring activity, such as observations or annot
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d18c2380d5271f1c7d8ef78df6cf62d5
https://www.repository.cam.ac.uk/handle/1810/293316
https://www.repository.cam.ac.uk/handle/1810/293316
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Publikováno v:
Journal on multimodal user interfaces, 11(1), 81-96. Springer
Journal on Multimodal User Interfaces, 11(1). Springer Verlag
Journal on Multimodal User Interfaces, 11(1). Springer Verlag
For an artifact such as a robot or a virtual agent to respond appropriately to human social touch behavior, it should be able to automatically detect and recognize touch. This paper describes the data collection of CoST: Corpus of Social Touch, a dat
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::28f05c7b3a0e981c95b84c9262566bb8
https://research.utwente.nl/en/publications/fcc5962e-ef31-4dd6-952a-bda3b86d90a0
https://research.utwente.nl/en/publications/fcc5962e-ef31-4dd6-952a-bda3b86d90a0
Autor:
Van Delden, Robby, Moreno, Alejandro, Poppe, R.W., Reidsma, Dennis, Heylen, Dirk K J, Sub Multimedia, Multimedia
Publikováno v:
CHI'17: Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, May 6-11, 2017, Denver, CO, USA, 2462-2472
STARTPAGE=2462;ENDPAGE=2472;TITLE=CHI'17
Proceedings of the Conference on Human Factors in Computing Systems (CHI), 2462. ACM
STARTPAGE=2462;TITLE=Proceedings of the Conference on Human Factors in Computing Systems (CHI)
CHI
STARTPAGE=2462;ENDPAGE=2472;TITLE=CHI'17
Proceedings of the Conference on Human Factors in Computing Systems (CHI), 2462. ACM
STARTPAGE=2462;TITLE=Proceedings of the Conference on Human Factors in Computing Systems (CHI)
CHI
Interactive playgrounds are spaces where players engage in collocated, playful activities, in which added digital technology can be designed to promote cognitive, social, and motor skills development. To promote such development, different strategies
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::adef96478d8ea08fd9fde542271dedbc
https://research.utwente.nl/en/publications/4b5345e7-f6f5-4b82-b665-fb8884db0a39
https://research.utwente.nl/en/publications/4b5345e7-f6f5-4b82-b665-fb8884db0a39
This paper presents a multimodal simulation system, project-SENSE, that combines virtual reality and full-body motion capture technologies with real-time verbal and nonverbal communication. We introduce the technical setup and employed hardware and s
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______101::0d8423e2b54e97e349808eadf11db746
https://dspace.library.uu.nl/handle/1874/427776
https://dspace.library.uu.nl/handle/1874/427776
Autor:
Huisman, Gijs, Darriba Frederiks, Aduén, van Erp, Jan B.F., Heylen, Dirk K. J., Bello, Fernando, Kajimoto, Hiroyuki, Visell, Yon
Publikováno v:
Haptics: Perception, Devices, Control, and Applications: 10th International Conference, EuroHaptics 2016, London, UK, July 4-7, 2016, Proceedings, Part II, 240-250
STARTPAGE=240;ENDPAGE=250;TITLE=Haptics: Perception, Devices, Control, and Applications
STARTPAGE=240;ENDPAGE=250;TITLE=Haptics: Perception, Devices, Control, and Applications
Gentle stroking touches are rated most pleasant when applied at a velocity of between 1–10 cm/s. Such touches are considered highly relevant in social interactions. Here, we investigate whether stroking sensations generated by a vibrotactile array
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=narcis______::df2aa414c2fa7f405d399594134a8aca
https://research.hva.nl/en/publications/47eb4207-e592-4c8e-a858-948bf1133257
https://research.hva.nl/en/publications/47eb4207-e592-4c8e-a858-948bf1133257