Zobrazeno 1 - 10
of 11
pro vyhledávání: '"Hendrys Tobar-Muñoz"'
Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successfu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::56bf78e2e10b9d51d7ebb540666944fd
https://doi.org/10.21203/rs.3.rs-1988443/v1
https://doi.org/10.21203/rs.3.rs-1988443/v1
Autor:
Juan Pablo Valencia-Rosada, Santiago Andrés Aragón-Guzmán, Sandra Milena Roa-Martinez, Hendrys Tobar-Muñoz
Publikováno v:
International Journal on Advanced Science, Engineering and Information Technology. 12:565
Publikováno v:
Journal of Educational Computing Research. 55:901-936
Program for International Student Assessment results indicate that while reading comprehension needs to be promoted, teachers are struggling to find ways to motivate students to do reading comprehension activities and although technology-enhanced lea
Orgatronics: A Physically Interactive Videogame for Learning Biology Concepts Using IoT Technologies
Autor:
Oscar Santiago Lopez Erazo, Miguel Angel Nino-Zambrano, David Santiago Garcia Chicangana, Hendrys Tobar-Muñoz
Publikováno v:
2019 International Conference on Virtual Reality and Visualization (ICVRV).
New forms of learning, such as game-based learning, enable students to have a more meaningful educational experience and this concept, applied alongside that of new technologies such as the Internet of Things, offers new opportunities to improve teac
Autor:
Cristian Mondragon, Juan Montano, Hendrys Tobar-Muñoz, Laura Orozco-Garcia, Carolina González
Publikováno v:
2019 International Conference on Virtual Reality and Visualization (ICVRV).
Computational thinking (CT) is a set of abilities, which has lately acquired great relevance because it brings to students the components to handle in-formation and develop analytical skills, which allows them to perform ac-cording to today’s socie
Publikováno v:
Smart Computing and Intelligence ISBN: 9789813293342
Data Analytics Approaches in Educational Games and Gamification Systems
Data Analytics Approaches in Educational Games and Gamification Systems
Learning Analytics (LA) can be applied to many aspects of learning. In particular, LA can be applied to ease the process of assessment as it can help teachers to understand the state and evolution of their students in order to intervene on their lear
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1efe475772a29360cf1d80dd5c44f190
https://doi.org/10.1007/978-981-32-9335-9_5
https://doi.org/10.1007/978-981-32-9335-9_5
Publikováno v:
Sustainability, Vol 12, Iss 9264, p 9264 (2020)
Sustainability
Volume 12
Issue 21
Sustainability
Volume 12
Issue 21
Innovation is quite important for economies and entrepreneurs around the world, especially for developing countries such as Colombia, where this study was based. Therefore, education for innovation becomes as important, and newer and innovative educa
Publikováno v:
Serious Games ISBN: 9783030027612
JCSG
JCSG
Augmented Reality Game-Based Learning (ARGBL) has been proposed as the combination of AR and GBL. Studies show that students increase their motivation in learning when they play ARGBL games. Moreover, ARGBL benefits learning processes by allowing soc
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a74aadf0755279c291a8bf324d70a4b8
https://doi.org/10.1007/978-3-030-02762-9_10
https://doi.org/10.1007/978-3-030-02762-9_10
Publikováno v:
ICALT
Recent studies argue that Augmented Reality Game-Based Learning (ARGBL) benefit learning and teaching processes. However, creating and leveraging ARGBL experiences is not easy for teachers, since they lack the expertise and time to design and constru
Publikováno v:
2014 International Symposium on Computers in Education (SIIE).
Augmented Reality (AR) and Digital Game Based Learning (DGBL) are two tendencies being applied broadly in education around the globe. However, the implications on a simultaneous application of them to inclusive learning have yet to be observed. We de