Zobrazeno 1 - 10
of 13
pro vyhledávání: '"Hemal Naik"'
Publikováno v:
Scientific Reports, Vol 12, Iss 1, Pp 1-15 (2022)
Abstract Using a motion-capture system and custom head-calibration methods, we reconstructed the head-centric view of freely behaving pigeons and examined how they orient their head when presented with various types of attention-getting objects at va
Externí odkaz:
https://doaj.org/article/bebafc2977f944f9aa2452494ea86258
Autor:
Jacob M Graving, Daniel Chae, Hemal Naik, Liang Li, Benjamin Koger, Blair R Costelloe, Iain D Couzin
Publikováno v:
eLife, Vol 8 (2019)
Quantitative behavioral measurements are important for answering questions across scientific disciplines—from neuroscience to ecology. State-of-the-art deep-learning methods offer major advances in data quality and detail by allowing researchers to
Externí odkaz:
https://doaj.org/article/4b6514878b1b4423892ec41d8c209980
Using a large-scale motion-capture system and custom head-calibration methods, we reconstructed the head-centric view of freely behaving pigeons and examined how they orient their head when presented with various types of attention-getting objects at
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::80c953a43c60d5e0fc0149a9d3807ecb
https://doi.org/10.21203/rs.3.rs-1813138/v1
https://doi.org/10.21203/rs.3.rs-1813138/v1
Autor:
Urs Waldmann, Hemal Naik, Nagy Máté, Fumihiro Kano, Iain D. Couzin, Oliver Deussen, Bastian Goldlücke
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783031167874
Most tracking data encompasses humans, the availability of annotated tracking data for animals is limited, especially for multiple objects. To overcome this obstacle, we present I-MuPPET, a system to estimate and track 2D keypoints of multiple pigeon
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::19ca6b41d0ffef7d867343994347731e
The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems (e.g. visual, auditory, olfactory) of the human user in an interactive way to achieve an immersive experience. Since the early 2000s biologists have b
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::28f289d66000acf9c40c08f7ea2276f9
http://arxiv.org/abs/1912.12763
http://arxiv.org/abs/1912.12763
Autor:
Liang Li, Jacob M. Graving, Blair R. Costelloe, Hemal Naik, Benjamin Koger, Iain D. Couzin, Daniel Chae
Publikováno v:
eLife, Vol 8 (2019)
eLife
eLife
Quantitative behavioral measurements are important for answering questions across scientific disciplines—from neuroscience to ecology. State-of-the-art deep-learning methods offer major advances in data quality and detail by allowing researchers to
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 21:1211-1220
In the Shader Lamps concept, a projector-camera system augments physical objects with projected virtual textures, provided that a precise intrinsic and extrinsic calibration of the system is available. Calibrating such systems has been an elaborate a
Publikováno v:
International Journal of Computer Assisted Radiology and Surgery. 9:987-996
PurposeThe augmented reality (AR) fluoroscope augments an X-ray image by video and provides the surgeon with a real-time in situ overlay of the anatomy. The overlay alignment is crucial for diagnostic and intra-operative guidance, so precise calibrat
Publikováno v:
ISMAR Adjunct
The quest for finding the killer application for Industrial Augmented Reality(IAR) is still active. The existing solutions are ingenious but most can not be directly integrated with the existing industrial workflows. Generally, IAR applications requi