Zobrazeno 1 - 10
of 457
pro vyhledávání: '"Helmut, Hlavacs"'
Autor:
Selma Korlat, Marlene Kollmayer, Christian Haider, Helmut Hlavacs, Daniel Martinek, Patrick Pazour, Christiane Spiel
Publikováno v:
Frontiers in Psychology, Vol 15 (2024)
IntroductionNew technologies have great potential to facilitate students’ understanding and appreciation of one of the most abstract and challenging school subjects – physics. This study aimed to examine the effects of a game-based virtual realit
Externí odkaz:
https://doaj.org/article/1d3a4b876753487d88db63584755bbbf
Publikováno v:
Frontiers in Psychology, Vol 13 (2022)
Debate on violent games and their effect on aggressive behavior remains inconclusive. This study aims to study the predicting role of cognitive, affective, and behavioral engagement states in violent videogames on aggressive behavior, which remains n
Externí odkaz:
https://doaj.org/article/0ab7c09a1d894ba1938567be74d33c15
Publikováno v:
Frontiers in Psychology, Vol 13 (2022)
This research investigates the factors that affect male gamers' behavioral intention to play PlayerUnknown's Battlegrounds (PUBG), which is one of the most widely played online games of today's era. We examine the factors through the lens of the hedo
Externí odkaz:
https://doaj.org/article/6c75a4911f854a4e9e8ad319e52c2566
Autor:
Amir Zaib Abbasi, Muhammad Umair Shah, Umair Rehman, Helmut Hlavacs, Ding Hooi Ting, Saima Nisar
Publikováno v:
IEEE Access, Vol 9, Pp 17392-17410 (2021)
This study aims to investigate the impact of personality dimensions on consumer videogame engagement. We distributed the study questionnaire to gamers aged 16-19 years and managed to get three-hundred-and-eighty valid respondents who provided data in
Externí odkaz:
https://doaj.org/article/d21e88b051374873a8d14bc89e64ff9c
Autor:
Amir Zaib Abbasi, Umair Rehman, Zahra Afaq, Mir Abdur Rafeh, Helmut Hlavacs, Mohammed A Mamun, Muhammad Umair Shah
Publikováno v:
JMIR Serious Games, Vol 9, Iss 4, p e30310 (2021)
BackgroundVideo games are expanding exponentially with their increased popularity among users. However, this popularity has also led to an increase in reported video game addiction. There may be consumer engagement–related factors that may influenc
Externí odkaz:
https://doaj.org/article/c75b1fbb05544d69bbdb093ad15d8c01
Publikováno v:
Soft Computing. 26:10651-10663
Publikováno v:
International Journal of Pervasive Computing and Communications, 2015, Vol. 11, Issue 4, pp. 454-466.
Externí odkaz:
http://www.emeraldinsight.com/doi/10.1108/IJPCC-08-2015-0031
Publikováno v:
EAI Endorsed Transactions on Creative Technologies, Vol 2, Iss 5, Pp 1-8 (2015)
Coaching professional ball players has become more and more dicult and requires among other abilities also good tactical knowledge. This paper describes a program that can assist in tactical coaching for table tennis by extracting and analyzing video
Externí odkaz:
https://doaj.org/article/c0602b86e48b404babbca5de8c99dcfc
Publikováno v:
International Journal of Serious Games, Vol 4, Iss 2 (2017)
In order to empower the influence and usage of Serious Games for Health (SGFH) in science as well as application, a decision-support-system (DSS) based approach for interpreting game data should be developed. This DSS would allow users (patients, phy
Externí odkaz:
https://doaj.org/article/f366c2b2e08643dfa762d6adc6be8f7d
Autor:
Werner Gaisbauer, Helmut Hlavacs
Publikováno v:
International Journal of Serious Games, Vol 4, Iss 2 (2017)
On the one hand, creating rich virtual worlds "by hand" like in the game Grand Theft Auto V is hugely expensive and limited to large studios. On the other hand, procedural content generation (PCG) allows tiny teams to create huge worlds like Hello Ga
Externí odkaz:
https://doaj.org/article/b69fcbe42c484969b5003b9b15e26f43