Zobrazeno 1 - 10
of 18
pro vyhledávání: '"Hee-Dong Chang"'
Publikováno v:
International Journal of E-Health and Medical Communications. 6:48-57
The existing computer-assisted cognitive rehabilitation tools are almost training-purposed ones which the users may feel boring and are repetitive with no fun. The authors have developed a serious game called 'Rejuvenesce Village' for cognitive rehab
Autor:
Hee-Dong Chang
Publikováno v:
Journal of Korea Game Society. 12:23-33
Computer games should keep user's immersion for fun. Flow can be occured on the balance of user's game skill level and the difficulty level of the challenges by an immersion theory[5]. Computer games can make automatic control of the challenge diffic
Autor:
Hee-Dong Chang
Publikováno v:
Journal of Korea Game Society. 12:5-12
The information represented by graphic is preferred more than by text to the game generation familiar to computer games in the cognitive style. The learning to solve the math problems represented by graphic is significantly effective to improve learn
Autor:
Hee-Dong Chang
Publikováno v:
Journal of Korea Game Society. 11:3-11
The learning by computer games, is in the spotlight as an effective education method for the game generation. The current design methods for educational games is to design all needed game elements and learning elements which should be included in. So
Autor:
Hee-Dong Chang
Publikováno v:
Journal of Korea Game Society. 11:3-8
The learning by computer games, is in the spotlight as an effective education method for the game generation. The educational games need to provide additionally an omniscient view of the learning as an objective viewpoint for storytelling of learning
Autor:
Nae-Hyun Lee, Kyung-Sik Kim, Hee-Dong Chang, Seong-Jun Park, Chang-Hoon Park, Hyun-Koo Kang, Hyun-Sik Park, Eun-Hyun Sung, Dong-Joo Kim
Publikováno v:
Journal of Korea Game Society. 11:151-159
Autor:
Hee-Dong Chang
Publikováno v:
Journal of Korea Game Society. 11:39-44
Computer games need game formulas which express game rules by mathematical functions because the game rules are automatically processed by computers. The game formulas are usually multi-variable functions. So the design of a game formula is a complex
Autor:
Hee-Dong Chang
Publikováno v:
Journal of Korea Game Society. 11:13-18
Sid Meier said, "A game is a series of interesting choices." This means the interesting choices make the game funny. In this paper, we define the no interesting options in the gameplay as strategic errors of the gameplay and suggest a detection metho
Publikováno v:
The Journal of the Korea Contents Association. 9:94-102
As an advance in medical technology development is being made, and people are increasingly aware of the importance of health, related investments and people's average life expectancy rise, which in turn leads to an increase in elderly people. Also, w
Autor:
Hee Dong Chang
Publikováno v:
The KIPS Transactions:PartA. :441-450
As game markets are rapidly growing, the cost and period of game development are both increasing. These imply that the game development projects require more professional management of the project. Game mechanics is an algorithm of the gameplay on a