Zobrazeno 1 - 10
of 16
pro vyhledávání: '"Hasiah Mohamed Omar"'
Autor:
M. F. Malek, M. Z. Nurfazianawatie, Hasiah Mohamed Omar, F.S. Husairi, S. Abdullah, K. M. Yusoff, M. Rusop, Irmaizatussyehdany Buniyamin, R. Md Akhir, N. S. A. Malek, Zuraida Khusaimi, N. F. Rosman, M. J. Salifairus, N. A. Asli, N. E. A. Azhar
Publikováno v:
Fullerenes, Nanotubes and Carbon Nanostructures. 30:476-486
In this study, a growth mechanism of vertically aligned carbon nanotubes (VACNT) on a nanostructured porous silicon template (NPSiT) was proposed based on the experimental observations obtained. Ca...
Autor:
Hasnorhafiza Husni, Siti Aishah Che Kar, Nazuha Fadzal, Hasiah Mohamed Omar, Syila Izawana Ismail, R. Abdullah
Publikováno v:
2017 IEEE 15th Student Conference on Research and Development (SCOReD).
The Online Project Assessment and Supervision System (oPENs) is developed with the aim to make it as a standard system that can be used in the Final Year Project (FYP) course for all UiTM campuses offering Diploma in Electrical Engineering (DEE). The
Autor:
Abdul Mutalib Md Jani, Haseeb A. Khan, M. J. Salifairus, Hasiah Mohamed Omar, S. Abdullah, Salman A. H. Alrokayan, M. Rusop
Publikováno v:
2015 IEEE Student Conference on Research and Development (SCOReD).
A simple and low cost method to produce well aligned silicon nanowires at large areas using metal assisted chemical etching at various temperature were presented. The high aspect ratio structure of silicon nanowires growth by anisotropic wet etching
Publikováno v:
2011 International Conference on Pattern Analysis and Intelligence Robotics.
Game is an application that is popularly used in teaching and learning by some of educational institution to-date. Educational computer game (ECG) is a game being used for teaching and learning. Comprehensive methodology that consist of techniques an
Autor:
Azizah Jaafar, Hasiah Mohamed Omar
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783642251993
IVIC (2)
IVIC (2)
Evaluation technique for Educational Computer Games (ECG) known as PHEG (consist of 5 heuristics and 37 subheuristics) was developed based on the needs to evaluate the usability of Educational Computer Games (Usa-ECG). Heuristic based concept was use
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1c127dec07b4ed21375c62e59adec88e
https://doi.org/10.1007/978-3-642-25200-6_15
https://doi.org/10.1007/978-3-642-25200-6_15
Publikováno v:
Computer and Information Science. 4
Educational computer games studies experienced rapid growth due to the belief that games can offer various learning benefits being highly popular among younger generations. Programming is considered a challenging subject by students and teachers, con
Publikováno v:
2010 International Symposium on Information Technology.
This paper presents the development of Virtual Tembaga Ordering System (VTOS) that focused on interactivity in 3D product using Virtual Reality Modeling Language (VRML). VTOS was developed using PHP language with the integration of VRML capabilities
Publikováno v:
2010 International Symposium on Information Technology.
This paper presents a formative evaluation of accounting courseware which was developed for non-accounting students at UiTM Terengganu, Dungun campus. The main reasons for the formative evaluation of accounting courseware were to evaluate the coursew
Autor:
Hasiah Mohamed @ Omar, Azizah Jaafar
Publikováno v:
2010 International Symposium on Information Technology.
Computer games have been used for educational purposes nowadays. The implementations of educational computer games bring some challenges and issues that need to be highlighted. There are three challenges in evaluating educational computer games which
Autor:
Azizah Jaafar, Hasiah Mohamed Omar
Publikováno v:
Computer and Information Science. 3
The use of educational game in teaching and learning is increasingly relevant trend. Interface and usability are common elements in games development and important elements for evaluation purposes. This study is aiming to develop a methodology for he