Zobrazeno 1 - 10
of 11
pro vyhledávání: '"Harish Pungotra"'
Publikováno v:
Proceedings of the Institution of Mechanical Engineers, Part H: Journal of Engineering in Medicine. 234:61-73
Using the Taguchi’s robust design of experiments methodology, this article presents the systematic identification and optimization of most influential parameters of deep cryogenic treatment process to minimize the specific wear rate of UNS R56700 (
Publikováno v:
Materials Technology. 34:84-91
Using the Taguchi’s method assisted design of experiments approach, this study presents systematic optimization of deep cryogenic treatment conditions for the wear behaviour of medical titanium all...
Publikováno v:
International Journal of Precision Technology. 9:335
In conceptual design, virtual reality assurances to be a natural, cost-effective, and creative method. Representation of the model in the virtual reality environment is a significant step. In the virtual environment, while representing the model, it
Publikováno v:
Computer-Aided Design and Applications. 10:711-726
B-spline representation is one of the main methods for free-form surface modeling and has become the standard for CAD systems. However, in Virtual Reality (VR) environment, when a B-spline surface deforms, the blending functions need to be continuous
Publikováno v:
Lecture Notes in Mechanical Engineering ISBN: 9788132227380
Good corrosion resistance, high specific strength, superior high-temperature performance and good fatigue resistance makes titanium and its alloys excellent candidate for biomedical, automobile, marine and aerospace component manufacturers. However,
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7da5d31880a2467354a5c87f949f9e20
https://doi.org/10.1007/978-81-322-2740-3_49
https://doi.org/10.1007/978-81-322-2740-3_49
Publikováno v:
Computer-Aided Design. 42:847-859
Although a number of different algorithms have been described in the literature for merging two or more B-spline/Bezier curves and stitching B-spline surfaces, these techniques are not suitable for virtual reality applications that require the user t
Publikováno v:
Computer-Aided Design and Applications. 6:43-54
A structured computational framework to efficiently detect collision between deformable B-spline shapes and calculate reactive forces and deformation based on mass spring system in a virtual reality environment is described in this paper. The propose
Publikováno v:
Computer-Aided Design. 40:1055-1066
A structured computational framework to efficiently detect collision between deformable freeform shapes in a VR environment is proposed in this paper. The deformable shape is represented as a B-spline surface and no assumption is made with regard to
Over the past decade, B-spline modeling has become the standard mathematical model for representing freeform or organic objects in CAD/CAM systems. Using a Bspline surface to represent the virtual model in a haptic concept design module helps to stre
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2ee4819b6e3764f729df9c0cca143ffb
https://nrc-publications.canada.ca/eng/view/object/?id=a4ead78f-227f-4e83-933a-527d656029a4
https://nrc-publications.canada.ca/eng/view/object/?id=a4ead78f-227f-4e83-933a-527d656029a4
Publikováno v:
2009 IEEE Toronto International Conference Science and Technology for Humanity (TIC-STH).
A computational framework for representing and manipulating rigid and deformable objects in VR space is described in this paper. The core algorithms for haptic rendering, collision detection and physics modeling used within this framework assume that